private void InitLobby() { Debug.Log("Initializing a lobby listing prefab."); players.text = lobby.MemberCount + "/" + lobby.MaxMembers; serverName.text = lobby.GetData("name"); }
private void OnLobbyEntered(Steamworks.Data.Lobby lobby) { // Return if we are the host if (Mirror.NetworkServer.active) { return; } myLobby = lobby; Debug.Log("We joined a lobby."); Debug.Log("Connecting mirror client to the id associated with the lobby."); Mirror.NetworkManager.singleton.networkAddress = lobby.GetData("id"); if (!Mirror.NetworkManager.singleton.isNetworkActive) { Mirror.NetworkManager.singleton.StartClient(); } }