public void Cancel() { if (hserverPing != 0) { ServerList.Base.Internal.CancelServerQuery(hserverPing); } hserverPing = 0; }
public void Cancel() { if (hserverRules != 0) { ServerList.Base.Internal.CancelServerQuery(hserverRules); } hserverRules = 0; }
public void HQueryPing(IPAddress ip, int port) { hserverPing = ServerList.Base.Internal.PingServer(ip.IpToInt32(), (ushort)port, (IntPtr)this); }
private void InternalOnPlayersRefreshComplete(IntPtr thisptr) { hserverRules = 0; m_PlayersRefreshComplete(); }
private void InternalOnPlayersFailedToRespond(IntPtr thisptr) { hserverRules = 0; m_PlayersFailedToRespond(); }
private void InternalOnAddPlayerToList(IntPtr thisptr, IntPtr pchName, int nScore, float flTimePlayed) { hserverRules = 0; m_AddPlayerToList(Utf8StringPointer.ConvertPtrToString(pchName), nScore, flTimePlayed); }
public void HQueryServerRules(IPAddress ip, int queryPort) { hserverRules = ServerList.Base.Internal.ServerRules(ip.IpToInt32(), (ushort)queryPort, (IntPtr)this); }
private void InternalOnServerFailedToRespond(IntPtr thisptr) { hserverPing = 0; m_ServerFailedToRespond(); }
private void InternalOnServerResponded(IntPtr thisptr, Steamworks.Data.gameserveritem_t server) { hserverPing = 0; m_ServerResponded(Steamworks.Data.ServerInfo.From(server)); }