public override bool GetP2PSessionState(ulong c_steamIdRemote, ref P2PSessionState c_pConnectionState) { CheckIfUsable(); var a_result = SteamAPI_ISteamNetworking_GetP2PSessionState(m_instancePtr, c_steamIdRemote, ref c_pConnectionState); return(a_result); }
private static extern bool SteamAPI_ISteamNetworking_GetP2PSessionState(IntPtr c_instancePtr, ulong c_steamIdRemote, ref P2PSessionState c_pConnectionState);
public abstract bool GetP2PSessionState(ulong c_steamIdRemote, ref P2PSessionState c_pConnectionState);