void OnMessageNetworkBehaviourInitialized(byte[] data, ulong steamID) { MessageNetworkBehaviourInitialized message = ByteSerializer.FromBytes <MessageNetworkBehaviourInitialized>(data); if (objectsFromServer.TryGetValue(message.networkID, out NetworkObject networkObject)) { networkObject.HandleNetworkBehaviourInitializedMessage(message.index, steamID); } else { Debug.LogError(nameof(GameClient) + " does not have " + nameof(NetworkBehaviour) + " " + message.networkID + "[" + message.index + "] and therefore cannot be initialized!"); } }
void OnMessageNetworkBehaviourInitialized(byte[] data, ulong steamID) { MessageNetworkBehaviourInitialized message = ByteSerializer.FromBytes <MessageNetworkBehaviourInitialized>(data); networkObjects[message.networkID].HandleNetworkBehaviourInitializedMessage(message.index, steamID); }