예제 #1
0
 // bool
 public bool IsRefreshing(HServerListRequest hRequest /*HServerListRequest*/)
 {
     return(platform.ISteamMatchmakingServers_IsRefreshing(hRequest.Value));
 }
예제 #2
0
 // int
 public int GetServerCount(HServerListRequest hRequest /*HServerListRequest*/)
 {
     return(platform.ISteamMatchmakingServers_GetServerCount(hRequest.Value));
 }
예제 #3
0
 // void
 public void CancelQuery(HServerListRequest hRequest /*HServerListRequest*/)
 {
     platform.ISteamMatchmakingServers_CancelQuery(hRequest.Value);
 }
예제 #4
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 // void
 public void ReleaseRequest(HServerListRequest hServerListRequest /*HServerListRequest*/)
 {
     platform.ISteamMatchmakingServers_ReleaseRequest(hServerListRequest.Value);
 }
예제 #5
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 // void
 public void RefreshServer(HServerListRequest hRequest /*HServerListRequest*/, int iServer /*int*/)
 {
     platform.ISteamMatchmakingServers_RefreshServer(hRequest.Value, iServer);
 }
예제 #6
0
 // void
 public void RefreshQuery(HServerListRequest hRequest /*HServerListRequest*/)
 {
     platform.ISteamMatchmakingServers_RefreshQuery(hRequest.Value);
 }