private void OnLoggedOn(SteamUser.LoggedOnCallback obj) { if (obj.Result != EResult.OK) { Console.WriteLine("[Steam] Login denied, reason: {0}", obj.Result); Client.Disconnect(); return; } Connected = true; Console.WriteLine("[Steam] We are connected! (user={0})", _config["steam_user"]); }
private void OnLoggedOn(SteamUser.LoggedOnCallback obj) { if (obj.Result != EResult.OK) { _logger.LogError("Login denied, reason: {0}", obj.Result); Client.Disconnect(); return; } Connected = true; _logger.LogInformation("We are connected! (user={0})", _config["steam_user"]); }