상속: global::ProtoBuf.IExtensible
예제 #1
0
 internal GameConnectTokensCallback( CMsgClientGameConnectTokens msg )
 {
     TokensToKeep = msg.max_tokens_to_keep;
     Tokens = new ReadOnlyCollection<byte[]>( msg.tokens );
 }
예제 #2
0
 internal GameConnectTokensCallback( SteamClient client, CMsgClientGameConnectTokens msg )
     : base( client )