private void OnLoggedOff(SteamUser.LoggedOffCallback callback) { Timer.Stop(); Log.WriteInfo("Steam", "Logged out of Steam: {0}", callback.Result); IRC.SendMain("Logged out of Steam: {0}{1}{2}. See{3} http://steamstat.us", Colors.OLIVE, callback.Result, Colors.NORMAL, Colors.DARK_BLUE); IRC.SendEmoteAnnounce("logged out of Steam: {0}", callback.Result); GameCoordinator.UpdateStatus(0, callback.Result.ToString()); }
private void OnLoggedOn(SteamUser.LoggedOnCallback callback) { GameCoordinator.UpdateStatus(0, callback.Result.ToString()); if (callback.Result == EResult.AccountLogonDenied) { Console.Write("STEAM GUARD! Please enter the auth code sent to the email at {0}: ", callback.EmailDomain); AuthCode = Console.ReadLine().Trim(); return; } if (callback.Result != EResult.OK) { Log.WriteInfo("Steam", "Failed to login: {0}", callback.Result); IRC.SendEmoteAnnounce("failed to log in: {0}", callback.Result); Thread.Sleep(TimeSpan.FromSeconds(2)); return; } Log.WriteInfo("Steam", "Logged in, current Valve time is {0}", callback.ServerTime.ToString("R")); IRC.SendMain("Logged in to Steam. Valve time: {0}{1}", Colors.DARK_GRAY, callback.ServerTime.ToString("R")); IRC.SendEmoteAnnounce("logged in."); if (Settings.IsFullRun) { if (PreviousChange == 1) { GetPICSChanges(); } } else { Timer.Start(); } }
private void OnDisconnected(SteamClient.DisconnectedCallback callback) { if (!IsRunning) { Timer.Stop(); Log.WriteInfo("Steam", "Disconnected from Steam"); return; } if (Timer.Enabled) { IRC.SendMain("Disconnected from Steam. See{0} http://steamstat.us", Colors.DARK_BLUE); } Timer.Stop(); GameCoordinator.UpdateStatus(0, EResult.NoConnection.ToString()); if (SteamProxy.Instance.IRCRequests.Count > 0) { foreach (var request in SteamProxy.Instance.IRCRequests) { CommandHandler.ReplyToCommand(request.Command, "{0}{1}{2}: Your request failed.", Colors.OLIVE, request.Command.Nickname, Colors.NORMAL); } SteamProxy.Instance.IRCRequests.Clear(); } const uint RETRY_DELAY = 15; Log.WriteInfo("Steam", "Disconnected from Steam. Retrying in {0} seconds...", RETRY_DELAY); IRC.SendEmoteAnnounce("disconnected from Steam. Retrying in {0} seconds...", RETRY_DELAY); Thread.Sleep(TimeSpan.FromSeconds(RETRY_DELAY)); Client.Connect(); }
private void OnConnected(SteamClient.ConnectedCallback callback) { if (callback.Result != EResult.OK) { GameCoordinator.UpdateStatus(0, callback.Result.ToString()); IRC.SendEmoteAnnounce("failed to connect: {0}", callback.Result); Log.WriteInfo("Steam", "Could not connect: {0}", callback.Result); IsRunning = false; return; } GameCoordinator.UpdateStatus(0, EResult.NotLoggedOn.ToString()); Log.WriteInfo("Steam", "Connected, logging in..."); byte[] sentryHash = null; if (File.Exists("sentry.bin")) { byte[] sentryFile = File.ReadAllBytes("sentry.bin"); sentryHash = CryptoHelper.SHAHash(sentryFile); } User.LogOn(new SteamUser.LogOnDetails { Username = Settings.Current.Steam.Username, Password = Settings.Current.Steam.Password, AuthCode = AuthCode, SentryFileHash = sentryHash }); }