예제 #1
0
        public Error Create(ComputeDevice computeDevice, SimulationSettings simulationSettings, GlobalContext globalContext)
        {
            string fileName = SceneFileName();

            if (!File.Exists(fileName))
            {
                return(Error.Fail);
            }

            byte[] data = File.ReadAllBytes(fileName);

            var error = PhononCore.iplLoadFinalizedScene(globalContext, simulationSettings, data, data.Length,
                                                         computeDevice.GetDevice(), null, ref scene);

            return(error);
        }
예제 #2
0
        public Error Export(ComputeDevice computeDevice, SimulationSettings simulationSettings,
                            MaterialValue defaultMaterial, GlobalContext globalContext, bool exportOBJ = false)
        {
            var error = Error.None;

            var objects           = GameObject.FindObjectsOfType <SteamAudioGeometry>();
            var totalNumVertices  = 0;
            var totalNumTriangles = 0;
            var totalNumMaterials = 1;  // Global material.

            for (var i = 0; i < objects.Length; ++i)
            {
                totalNumVertices  += objects[i].GetNumVertices();
                totalNumTriangles += objects[i].GetNumTriangles();
                totalNumMaterials += objects[i].GetNumMaterials();
            }

            simulationSettings.sceneType = SceneType.Phonon;    // Scene type should always be Phonon when exporting.

            error = PhononCore.iplCreateScene(globalContext, computeDevice.GetDevice(), simulationSettings,
                                              totalNumMaterials, ref scene);
            if (error != Error.None)
            {
                throw new Exception("Unable to create scene for export (" + objects.Length.ToString() +
                                    " materials): [" + error.ToString() + "]");
            }

            var staticMesh = IntPtr.Zero;

            error = PhononCore.iplCreateStaticMesh(scene, totalNumVertices, totalNumTriangles, ref staticMesh);
            if (error != Error.None)
            {
                throw new Exception("Unable to create static mesh for export (" + totalNumVertices.ToString() +
                                    " vertices, " + totalNumTriangles.ToString() + " triangles): [" + error.ToString() + "]");
            }

            var vertices        = new Vector3[totalNumVertices];
            var triangles       = new Triangle[totalNumTriangles];
            var materialIndices = new int[totalNumTriangles];
            var materials       = new Material[totalNumMaterials + 1]; // Offset added to avoid creating Material
                                                                       // for each object and then copying it.

            var vertexOffset   = 0;
            var triangleOffset = 0;

            var materialOffset = 1;

            materials[0].absorptionHigh   = defaultMaterial.HighFreqAbsorption;
            materials[0].absorptionMid    = defaultMaterial.MidFreqAbsorption;
            materials[0].absorptionLow    = defaultMaterial.LowFreqAbsorption;
            materials[0].scattering       = defaultMaterial.Scattering;
            materials[0].transmissionHigh = defaultMaterial.HighFreqTransmission;
            materials[0].transmissionMid  = defaultMaterial.MidFreqTransmission;
            materials[0].transmissionLow  = defaultMaterial.LowFreqTransmission;

            for (var i = 0; i < objects.Length; ++i)
            {
                objects[i].GetGeometry(vertices, ref vertexOffset, triangles, ref triangleOffset, materials,
                                       materialIndices, ref materialOffset);
            }

            for (var i = 0; i < totalNumMaterials; ++i)
            {
                PhononCore.iplSetSceneMaterial(scene, i, materials[i]);
            }

            PhononCore.iplSetStaticMeshVertices(scene, staticMesh, vertices);
            PhononCore.iplSetStaticMeshTriangles(scene, staticMesh, triangles);
            PhononCore.iplSetStaticMeshMaterials(scene, staticMesh, materialIndices);

            PhononCore.iplFinalizeScene(scene, null);

#if UNITY_EDITOR
            if (!Directory.Exists(Application.streamingAssetsPath))
            {
                UnityEditor.AssetDatabase.CreateFolder("Assets", "StreamingAssets");
            }
#endif

            if (exportOBJ)
            {
                PhononCore.iplDumpSceneToObjFile(scene, Common.ConvertString(ObjFileName()));
                Debug.Log("Scene dumped to " + ObjFileName() + ".");
            }
            else
            {
                var dataSize = PhononCore.iplSaveFinalizedScene(scene, null);
                var data     = new byte[dataSize];
                PhononCore.iplSaveFinalizedScene(scene, data);

                var fileName = SceneFileName();
                File.WriteAllBytes(fileName, data);

                Debug.Log("Scene exported to " + fileName + ".");
            }

            PhononCore.iplDestroyStaticMesh(ref staticMesh);
            PhononCore.iplDestroyScene(ref scene);
            return(error);
        }
예제 #3
0
        public void Initialize(SimulationSettingsValue settings, ComponentCache componentCache,
                               GameEngineStateInitReason reason)
        {
            context = new GlobalContext
            {
                logCallback      = LogMessage,
                allocateCallback = IntPtr.Zero,
                freeCallback     = IntPtr.Zero
            };

            var customSettings = componentCache.SteamAudioCustomSettings();

            var useOpenCL         = false;
            var computeDeviceType = ComputeDeviceType.Any;
            var numComputeUnits   = 0;

            if (customSettings)
            {
                if (customSettings.convolutionOption == ConvolutionOption.TrueAudioNext)
                {
                    useOpenCL         = true;
                    computeDeviceType = ComputeDeviceType.GPU;
                    numComputeUnits   = customSettings.numComputeUnits;
                }
                else if (customSettings.rayTracerOption == SceneType.RadeonRays)
                {
                    useOpenCL = true;
                }
            }

            try
            {
                computeDevice.Create(context, useOpenCL, computeDeviceType, numComputeUnits);
            }
            catch (Exception e)
            {
                throw e;
            }

            var inEditor = !SteamAudioManager.IsAudioEngineInitializing();

            simulationSettings = new SimulationSettings
            {
                sceneType             = (customSettings) ? customSettings.rayTracerOption : SceneType.Phonon,
                rays                  = (inEditor) ? settings.BakeRays : settings.RealtimeRays,
                secondaryRays         = (inEditor) ? settings.BakeSecondaryRays : settings.RealtimeSecondaryRays,
                bounces               = (inEditor) ? settings.BakeBounces : settings.RealtimeBounces,
                irDuration            = settings.Duration,
                ambisonicsOrder       = settings.AmbisonicsOrder,
                maxConvolutionSources = settings.MaxSources
            };

            if (reason != GameEngineStateInitReason.ExportingScene)
            {
                scene.Create(computeDevice, simulationSettings, context);
            }

            if (reason == GameEngineStateInitReason.Playing)
            {
                probeManager.Create();
            }

            if (reason != GameEngineStateInitReason.ExportingScene &&
                reason != GameEngineStateInitReason.GeneratingProbes)
            {
                try
                {
                    environment.Create(computeDevice, simulationSettings, scene, probeManager, context);
                }
                catch (Exception e)
                {
                    throw e;
                }
            }
        }