static void BakeThread() { sTotalObjects = sTasks.Length; for (var i = 0; i < sTotalObjects; ++i) { sCurrentObjectIndex = i; if (sTasks[i].identifier.type == BakedDataType.Pathing) { sCurrentObjectName = "pathing"; } else if (sTasks[i].identifier.variation == BakedDataVariation.Reverb) { sCurrentObjectName = "reverb"; } else { sCurrentObjectName = sTasks[i].name; } Debug.Log(string.Format("START: Baking effect for {0}.", sCurrentObjectName)); var probeBatches = sTasks[i].probeBatches; sTotalProbeBatches = probeBatches.Length; for (var j = 0; j < sTotalProbeBatches; ++j) { sCurrentProbeBatchIndex = j; if (sCancel) { return; } if (probeBatches[j] == null) { Debug.LogWarning(string.Format("{0}: Probe Batch at index {1} is null.", sCurrentObjectName, j)); continue; } if (probeBatches[j].GetNumProbes() == 0) { Debug.LogWarning(string.Format("{0}: Probe Batch {1} has no probes, skipping.", sCurrentObjectName, sTasks[i].probeBatchNames[j])); continue; } var probeBatch = new ProbeBatch(SteamAudioManager.Context, sTasks[i].probeBatchAssets[j]); var simulationSettings = SteamAudioManager.GetSimulationSettings(true); if (sTasks[i].identifier.type == BakedDataType.Reflections) { var bakeParams = new ReflectionsBakeParams { }; bakeParams.scene = SteamAudioManager.CurrentScene.Get(); bakeParams.probeBatch = probeBatch.Get(); bakeParams.sceneType = simulationSettings.sceneType; bakeParams.identifier = sTasks[i].identifier; bakeParams.flags = 0; bakeParams.numRays = simulationSettings.maxNumRays; bakeParams.numDiffuseSamples = simulationSettings.numDiffuseSamples; bakeParams.numBounces = SteamAudioSettings.Singleton.bakingBounces; bakeParams.simulatedDuration = simulationSettings.maxDuration; bakeParams.savedDuration = simulationSettings.maxDuration; bakeParams.order = simulationSettings.maxOrder; bakeParams.numThreads = simulationSettings.numThreads; bakeParams.rayBatchSize = simulationSettings.rayBatchSize; bakeParams.irradianceMinDistance = SteamAudioSettings.Singleton.bakingIrradianceMinDistance; bakeParams.bakeBatchSize = 1; if (SteamAudioSettings.Singleton.bakeConvolution) { bakeParams.flags = bakeParams.flags | ReflectionsBakeFlags.BakeConvolution; } if (SteamAudioSettings.Singleton.bakeParametric) { bakeParams.flags = bakeParams.flags | ReflectionsBakeFlags.BakeParametric; } if (simulationSettings.sceneType == SceneType.RadeonRays) { bakeParams.openCLDevice = SteamAudioManager.OpenCLDevice; bakeParams.radeonRaysDevice = SteamAudioManager.RadeonRaysDevice; bakeParams.bakeBatchSize = SteamAudioSettings.Singleton.bakingBatchSize; } API.iplReflectionsBakerBake(SteamAudioManager.Context.Get(), ref bakeParams, sProgressCallback, IntPtr.Zero); } else { var bakeParams = new PathBakeParams { }; bakeParams.scene = SteamAudioManager.CurrentScene.Get(); bakeParams.probeBatch = probeBatch.Get(); bakeParams.identifier = sTasks[i].identifier; bakeParams.numSamples = SteamAudioSettings.Singleton.bakingVisibilitySamples; bakeParams.radius = SteamAudioSettings.Singleton.bakingVisibilityRadius; bakeParams.threshold = SteamAudioSettings.Singleton.bakingVisibilityThreshold; bakeParams.visRange = SteamAudioSettings.Singleton.bakingVisibilityRange; bakeParams.pathRange = SteamAudioSettings.Singleton.bakingPathRange; bakeParams.numThreads = SteamAudioManager.Singleton.NumThreadsForCPUCorePercentage(SteamAudioSettings.Singleton.bakedPathingCPUCoresPercentage); API.iplPathBakerBake(SteamAudioManager.Context.Get(), ref bakeParams, sProgressCallback, IntPtr.Zero); } if (sCancel) { Debug.Log("CANCELLED: Baking."); return; } // Don't flush the writes to disk just yet, because we can only do it from the main thread. probeBatches[j].probeDataSize = probeBatch.Save(sTasks[i].probeBatchAssets[j], false); var dataSize = (int)probeBatch.GetDataSize(sTasks[i].identifier); probeBatches[j].AddOrUpdateLayer(sTasks[i].gameObject, sTasks[i].identifier, dataSize); if (sTasks[i].identifier.type == BakedDataType.Reflections) { switch (sTasks[i].identifier.variation) { case BakedDataVariation.Reverb: (sTasks[i].component as SteamAudioListener).UpdateBakedDataStatistics(); break; case BakedDataVariation.StaticSource: (sTasks[i].component as SteamAudioBakedSource).UpdateBakedDataStatistics(); break; case BakedDataVariation.StaticListener: (sTasks[i].component as SteamAudioBakedListener).UpdateBakedDataStatistics(); break; } } } Debug.Log(string.Format("COMPLETED: Baking effect for {0}.", sCurrentObjectName)); } sStatus = BakeStatus.Complete; }