internal User(SteamNetworkClient client, SteamId id, FriendRelationship relationship) : base(client) { _steamId = id; _relationship = relationship; }
internal static User Create(SteamNetworkClient client, FriendRelationship relationship, CMsgClientPersonaState.Friend state, ClientPersonaStateFlag flag) { return(new User(client, state.friendid, relationship).WithState(state, flag)); }