public Direction BestDirection() { var crimeFetcher = new CrimeFetcher(); var crimelist = crimeFetcher.FetchCrimesNearLocation(location); if (crimelist.Count > 0) { NorthEastDirection northEastDirection = new NorthEastDirection( x => x.Location.Longitude > location.Longitude && x.Location.Latitude > location.Latitude, crimelist, location); } return new Direction() { Name = "North East", Bearing = 45, Count = 5 }; }
public Direction BestDirection() { var crimeFetcher = new CrimeFetcher(); var crimelist = crimeFetcher.FetchCrimesNearLocation(location); if (crimelist.Count > 0) { NorthEastDirection northEastDirection = new NorthEastDirection( x => x.Location.Longitude > location.Longitude && x.Location.Latitude > location.Latitude, crimelist, location); } return(new Direction() { Name = "North East", Bearing = 45, Count = 5 }); }