public override void Update() { if (PlayerController.especialAtackTriggered == false) { CharacterStateSetter.CheckIdleState(); CharacterStateSetter.CheckWalkCommand(); } }
public override void Update() { if (PlayerController.Grounded) { CharacterStateSetter.CheckIdleState(); } CharacterStateSetter.CheckWalkCommand(); }
public override void Update() { if (Time.time >= NextStateTime) { CharacterStateSetter.CheckIdleState(); CharacterStateSetter.CheckWalkCommand(); } }
public override void Update() { if (PlayerController.CharacterInput.Enabled) { CharacterStateSetter.CheckWalkCommand(); CharacterStateSetter.CheckJumpCommand(); CharacterStateSetter.CheckPunchCommand(); CharacterStateSetter.CheckKickCommand(); CharacterStateSetter.CheckBlockCommand(); CharacterStateSetter.CheckEspecialAtackCommand(); } PlayerController.Idle(); }
public override void Update() { if (!PlayerController.CharacterInput.GetBlockCommand()) { CharacterStateSetter.CheckIdleState(); CharacterStateSetter.CheckWalkCommand(); CharacterStateSetter.CheckJumpCommand(); CharacterStateSetter.CheckPunchCommand(); CharacterStateSetter.CheckKickCommand(); CharacterStateSetter.CheckEspecialAtackCommand(); } PlayerController.Block(); }