예제 #1
0
 public void Dispense()
 {
     Console.WriteLine("YOU'RE A WINNER! You get two gumballs for your quarter");
     _gumballMachine.ReleaseBall();
     if (_gumballMachine.GetCount() == 0)
     {
         _gumballMachine.SetState(_gumballMachine.GetSoldOutState());
     }
     else
     {
         _gumballMachine.ReleaseBall();
         if (_gumballMachine.GetCount() > 0)
         {
             _gumballMachine.SetState(_gumballMachine.GetNoQuarterState());
         }
         else
         {
             Console.WriteLine("Oops, out of gumballs!");
             _gumballMachine.SetState(_gumballMachine.GetSoldOutState());
         }
     }
 }
예제 #2
0
 public void Dispense()
 {
     gumballMachine.ReleaseBall();
     if (gumballMachine.GetCount() > 0)
     {
         gumballMachine.SetState(gumballMachine.GetNoQuarterState());
     }
     else
     {
         Console.WriteLine("Ooops , out of gumballs");
         gumballMachine.SetState(gumballMachine.GetsoldOutState());
     }
 }
예제 #3
0
 public void Dispense()
 {
     Console.WriteLine("You are a winner!Two balls for your quarter");
     GumballMachine.ReleaseBall();
     if (GumballMachine.GetCount() == 0)
     {
         GumballMachine.SetState(GumballMachine.GetsoldOutState());
     }
     else
     {
         GumballMachine.ReleaseBall();
         if (GumballMachine.GetCount() > 0)
         {
             GumballMachine.SetState(GumballMachine.GetsoldOutState());
         }
         else
         {
             Console.WriteLine("Out of balls");
             GumballMachine.SetState(GumballMachine.GetsoldOutState());
         }
     }
 }
예제 #4
0
        public void TurnCrank()
        {
            Console.WriteLine("You turned...");
            int winner = _random.Next(10);

            if ((winner == 0) && (_gumballMachine.GetCount() > 1))
            {
                _gumballMachine.SetState(_gumballMachine.GetWinnerState());
            }
            else
            {
                _gumballMachine.SetState(_gumballMachine.GetSoldState());
            }
        }