protected override Dictionary <string, string> getValuesDict(int idx) { Dictionary <string, string> obj = new Dictionary <string, string>(); ProgressionFurtherDataValues values = (ProgressionFurtherDataValues)rangeObjects[idx]; obj.Add("money", Json.Serialize(values.money)); obj.Add("entranceFee", Json.Serialize(values.entranceFee)); obj.Add("ratingCleanliness", Json.Serialize(values.ratingCleanliness)); obj.Add("ratingHappiness", Json.Serialize(values.ratingHappiness)); obj.Add("ratingPriceSatisfaction", Json.Serialize(values.ratingPriceSatisfaction)); return(obj); }
public void updateRange( float money, float entranceFee, float ratingCleanliness, float ratingHappiness, float ratingPriceSatisfaction ) { base.updateRange(); ProgressionFurtherDataValues values = (ProgressionFurtherDataValues)rangeObjects[ranges.Count - 1]; values.money.Add(GameController.Instance.park.parkInfo.money); values.entranceFee.Add(GameController.Instance.park.parkInfo.parkEntranceFee); values.ratingCleanliness.Add(GameController.Instance.park.parkInfo.RatingCleanliness); values.ratingHappiness.Add(GameController.Instance.park.parkInfo.RatingHappiness); values.ratingPriceSatisfaction.Add(GameController.Instance.park.parkInfo.RatingPriceSatisfaction); }