public LevelPathKey(LevelPathDefinition definition, Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3) { _definition = definition; this.p0 = p0; this.p1 = p1; this.p2 = p2; this.p3 = p3; }
public LevelPathState(LevelPathDefinition definition, bool discovered) { _definition = definition; _discovered = discovered; }
// Create world map manager private static WorldMapManager createWorldMapManager() { List<WorldMapDefinition> definitions = new List<WorldMapDefinition>(); List<XElement> allWorldMapData = ResourceManager.worldMapResources; foreach (XElement worldMapData in allWorldMapData) { WorldMapDefinition worldMapDefinition = new WorldMapDefinition(worldMapData.Attribute("uid").Value, worldMapData.Attribute("texture_uid").Value, Loader.loadVector2("position", Vector2.Zero)); foreach (XElement levelIconData in worldMapData.Elements("LevelIcon")) { worldMapDefinition.levelIconDefinitions.Add( new LevelIconDefinition( worldMapDefinition, levelIconData.Attribute("uid").Value, levelIconData.Attribute("level_uid").Value, levelIconData.Attribute("finished_texture_uid").Value, levelIconData.Attribute("unfinished_texture_uid").Value, levelIconData.Attribute("title").Value, levelIconData.Attribute("description").Value, Loader.loadVector2(levelIconData.Attribute("position"), Vector2.Zero))); } foreach (XElement levelPathData in worldMapData.Elements("LevelPath")) { LevelPathDefinition levelPathDefinition = new LevelPathDefinition( worldMapDefinition, int.Parse(levelPathData.Attribute("id").Value), levelPathData.Attribute("level_icon_a_uid").Value, levelPathData.Attribute("level_icon_b_uid").Value); foreach (XElement pathKeyData in levelPathData.Elements("PathKey")) { levelPathDefinition.pathKeys.Add( new LevelPathKey( levelPathDefinition, Loader.loadVector2(pathKeyData.Attribute("p0"), Vector2.Zero), Loader.loadVector2(pathKeyData.Attribute("p1"), Vector2.Zero), Loader.loadVector2(pathKeyData.Attribute("p2"), Vector2.Zero), Loader.loadVector2(pathKeyData.Attribute("p3"), Vector2.Zero))); } worldMapDefinition.levelPathDefinitions.Add(levelPathDefinition); } definitions.Add(worldMapDefinition); } return new WorldMapManager(definitions); }