예제 #1
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        // Delete circuit gate
        public void deleteCircuitGate(Circuit circuit, Gate gate)
        {
            // Disconnect gate connections
            foreach (Gate input in gate.inputs)
                input.outputs.Remove(gate);
            foreach (Gate output in gate.outputs)
                output.inputs.Remove(gate);

            // Remove gate from circuit
            circuit.gates.Remove(gate);

            // Deselect gate
            _view.deselectGate();
        }
예제 #2
0
 // Select gate
 public void selectGate(Gate gate)
 {
     _selectedGate = gate;
     gateAddButton.Enabled = false;
 }
예제 #3
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 // Deselect gate
 public void deselectGate()
 {
     _selectedGate = null;
     gateAddButton.Enabled = true;
 }
예제 #4
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        // Add gate button clicked
        private void gateAddButton_Click(object sender, EventArgs e)
        {
            System.Diagnostics.Debug.Assert(selectedCircuit != null);

            SelectGateType selectGateTypeForm = new SelectGateType();
            if (selectGateTypeForm.ShowDialog() == DialogResult.OK)
            {
                Gate gate = new Gate(selectedCircuit, _controller.getUnusedGateID(selectedCircuit), selectGateTypeForm.gateType, _controller.getWorldMouse());
                selectedCircuit.gates.Add(gate);
                _selectedGate = gate;
            }
        }
예제 #5
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        // Selected circuit changed
        private void circuitsList_SelectedValueChanged(object sender, EventArgs e)
        {
            // Clear any selected gates
            _selectedGate = null;

            // Enable buttons
            circuitDeleteButton.Enabled = selectedCircuit != null;
            gateAddButton.Enabled = selectedCircuit != null && _selectedGate == null;
        }
 public CircuitOutputConnection(EditorCircuitActor circuitActor, EditorActor actor, Gate gate, GameEventType onEnabledEvent, GameEventType onDisabledEvent)
     : base(circuitActor, actor, gate, "output")
 {
     _onEnabledEvent = onEnabledEvent;
     _onDisabledEvent = onDisabledEvent;
 }
예제 #7
0
        // Key down
        void Parent_KeyDown(object sender, KeyEventArgs e)
        {
            Circuit circuit = _view.selectedCircuit;
            if (circuit == null)
                return;

            if (_view.keysEnabled)
            {
                if (e.KeyCode == Keys.Shift || e.KeyCode == Keys.ShiftKey || e.KeyCode == Keys.LShiftKey || e.KeyCode == Keys.RShiftKey)
                    _view.controller.shift = true;
                else if (e.KeyCode == Keys.Control || e.KeyCode == Keys.ControlKey || e.KeyCode == Keys.LControlKey || e.KeyCode == Keys.RControlKey)
                    _view.controller.ctrl = true;

                if (e.KeyCode == Keys.Escape)
                {
                    _view.deselectGate();
                    _inputSource = null;
                }
                else if (e.KeyCode == Keys.Delete)
                {
                    if (_view.selectedGate != null)
                    {
                        // Remove selected gate
                        _controller.deleteCircuitGate(circuit, _view.selectedGate);
                    }
                    else
                    {
                        // Hit test gates and try to remove one
                        float maxDistance = 20f / _view.controller.getScale();
                        foreach (Gate gate in circuit.gates)
                        {
                            if ((_view.controller.getWorldMouse() - gate.position).Length() <= maxDistance)
                            {
                                _controller.deleteCircuitGate(circuit, gate);
                                return;
                            }
                        }

                        // Hit test connections and try to remove one
                        Gate gateA = null;
                        Gate gateB = null;
                        foreach (Gate gate in circuit.gates)
                        {
                            foreach (Gate output in gate.outputs)
                            {
                                if (connectionHitTest(gate, output))
                                {
                                    gateA = gate;
                                    gateB = output;
                                    break;
                                    //_controller.disconnectGates(gate, output);
                                }
                            }
                        }
                        if (gateA != null && gateB != null)
                            _controller.disconnectGates(gateA, gateB);
                    }
                }
            }
        }
예제 #8
0
        // Hit test connections
        private bool connectionHitTest(Gate gateA, Gate gateB)
        {
            Vector2 worldMouse = _controller.getWorldMouse();

            // Treat line as a thin box
            Vector2 boxCenter = (gateA.position + gateB.position) / 2;
            Vector2 linkRelative = gateB.position - gateA.position;
            float boxHalfWidth = linkRelative.Length() / 2;
            float boxHalfHeight = 0.15f;
            float angle = (float)Math.Atan2(linkRelative.Y, linkRelative.X);

            // Get the mouse position relative to the box's center
            Vector2 relative = boxCenter - worldMouse;

            // Rotate the relative mouse position by the negative angle of the box
            Vector2 alignedRelative = Vector2.Transform(relative, Matrix.CreateRotationZ(-angle));

            // Get the local, cartiasian-aligned bounding-box
            Vector2 topLeft = -(new Vector2(boxHalfWidth, boxHalfHeight));
            Vector2 bottomRight = -topLeft;

            // Check if the relative mouse point is inside the bounding box
            Vector2 d1, d2;
            d1 = alignedRelative - topLeft;
            d2 = bottomRight - alignedRelative;

            // One of these components will be less than zero if the alignedRelative position is outside of the bounds
            if (d1.X < 0 || d1.Y < 0)
                return false;

            if (d2.X < 0 || d2.Y < 0)
                return false;

            return true;
        }
예제 #9
0
        // Mouse down
        void CircuitDisplay_MouseDown(object sender, MouseEventArgs e)
        {
            Circuit circuit = _view.selectedCircuit;
            if (circuit == null)
                return;

            // Hit test gates
            Gate target = hitTestGates(circuit, _controller.getWorldMouse());

            if (e.Button == System.Windows.Forms.MouseButtons.Left)
            {
                if (_view.selectedGate == null && target != null)
                {
                    // Select target
                    _view.selectGate(target);
                }
                else if (_view.selectedGate != null)
                {
                    // Drop selected gate
                    _view.deselectGate();
                }
            }
            else if (e.Button == System.Windows.Forms.MouseButtons.Right)
            {
                if (target != null)
                {
                    if (_inputSource == null)
                    {
                        // Set input source
                        _inputSource = target;
                    }
                    else
                    {
                        // Set output
                        bool setOutput = false;
                        switch (target.type)
                        {
                            case "input":
                                setOutput = false;
                                break;

                            case "output":
                                setOutput = target.inputs.Count < 1;
                                break;

                            case "and":
                                setOutput = target.inputs.Count < 2;
                                break;

                            case "or":
                                setOutput = target.inputs.Count < 2;
                                break;

                            case "not":
                                setOutput = target.inputs.Count < 1;
                                break;
                        }

                        if (setOutput)
                        {
                            _inputSource.outputs.Add(target);
                            target.inputs.Add(_inputSource);
                            _inputSource = null;
                        }
                    }
                }
                else
                {
                    // Clear input source
                    _inputSource = null;
                }
            }
        }
예제 #10
0
 // Disconect gates
 public void disconnectGates(Gate gateA, Gate gateB)
 {
     gateA.outputs.Remove(gateB);
     gateB.inputs.Remove(gateA);
 }