private void OnGameEventFired(GameEventFired e)
        {
            // Limit occurences of each triggered event
            foreach (var each in GetComponentsInChildren <TriggeredEvent>())
            {
                if (each.Type == e.Event)
                {
                    return;
                }
            }

            foreach (var mapping in Mappings)
            {
                if (mapping.Type == e.Event)
                {
                    var instance = this.Create(mapping.Action);
                    instance.GetOrAdd <TriggeredEvent>().Type = mapping.Type;
                }
            }
        }
 private void OnGameEventFired(GameEventFired e)
 {
 }