public void Tesselate(VertexModel output) { var firstIdx = output.AddVertexes(Vertexes); var lastIdx = firstIdx + Vertexes.Count; // We triangulate a convex poly just by drawing lines from the first point to // all the others... for (uint i = firstIdx + 2; i < lastIdx; i++) { var tri = new uint[] { firstIdx, i - 1, i }; output.AddIndices(tri); } }
protected IEnumerable <uint> AddVertexes(IList <LineArtVertex> verts) { uint start = Output.AddVertexes(verts); return(Util.UnsignedRange(start, (uint)(start + verts.Count))); }