public static CompilationTranslationAction ProjectParseOptions(ProjectState state)
 {
     return(new ProjectParseOptionsAction(state));
 }
            /// <summary>
            /// Attempts to get (without waiting) a metadata reference to a possibly in progress
            /// compilation. Only actual compilation references are returned. Could potentially
            /// return null if nothing can be provided.
            /// </summary>
            public MetadataReference GetPartialMetadataReference(SolutionState solution, ProjectState fromProject, ProjectReference projectReference, CancellationToken cancellationToken)
            {
                var state = this.ReadState();

                // get compilation in any state it happens to be in right now.
                if (state.Compilation.TryGetValue(out var compilation) &&
                    compilation != null &&
                    this.ProjectState.LanguageServices == fromProject.LanguageServices)
                {
                    // if we have a compilation and its the correct language, use a simple compilation reference
                    return(compilation.ToMetadataReference(projectReference.Aliases, projectReference.EmbedInteropTypes));
                }

                return(null);
            }
 private static string LogBuildCompilationAsync(ProjectState state)
 {
     return(string.Join(",", state.AssemblyName, state.DocumentIds.Count));
 }
 /// <summary>
 /// Creates a tracker for the provided project.  The tracker will be in the 'empty' state
 /// and will have no extra information beyond the project itself.
 /// </summary>
 public CompilationTracker(ProjectState project)
     : this(project, State.Empty)
 {
 }
            /// <summary>
            /// Tries to get the latest snapshot of the compilation without waiting for it to be
            /// fully built. This method takes advantage of the progress side-effect produced during
            /// <see cref="BuildCompilationInfoAsync(SolutionState, CancellationToken)"/>. It will either return the already built compilation, any
            /// in-progress compilation or any known old compilation in that order of preference.
            /// The compilation state that is returned will have a compilation that is retained so
            /// that it cannot disappear.
            /// </summary>
            private void GetPartialCompilationState(
                SolutionState solution,
                DocumentId id,
                out ProjectState inProgressProject,
                out Compilation inProgressCompilation,
                CancellationToken cancellationToken)
            {
                var state = this.ReadState();

                inProgressCompilation = state.Compilation.GetValue(cancellationToken);

                // check whether we can bail out quickly for typing case
                var inProgressState = state as InProgressState;

                // all changes left for this document is modifying the given document.
                // we can use current state as it is since we will replace the document with latest document anyway.
                if (inProgressState != null &&
                    inProgressCompilation != null &&
                    inProgressState.IntermediateProjects.All(t => IsTouchDocumentActionForDocument(t, id)))
                {
                    inProgressProject = this.ProjectState;

                    SolutionLogger.UseExistingPartialProjectState();
                    return;
                }

                inProgressProject = inProgressState != null?inProgressState.IntermediateProjects.First().Item1 : this.ProjectState;

                // if we already have a final compilation we are done.
                if (inProgressCompilation != null && state is FinalState)
                {
                    SolutionLogger.UseExistingFullProjectState();
                    return;
                }

                // 1) if we have an in-progress compilation use it.
                // 2) If we don't, then create a simple empty compilation/project.
                // 3) then, make sure that all it's p2p refs and whatnot are correct.
                if (inProgressCompilation == null)
                {
                    inProgressProject     = inProgressProject.RemoveAllDocuments();
                    inProgressCompilation = this.CreateEmptyCompilation();
                }

                // first remove all project from the project and compilation.
                inProgressProject = inProgressProject.WithProjectReferences(ImmutableArray.Create <ProjectReference>());

                // Now add in back a consistent set of project references.  For project references
                // try to get either a CompilationReference or a SkeletonReference. This ensures
                // that the in-progress project only reports a reference to another project if it
                // could actually get a reference to that project's metadata.
                var metadataReferences   = new List <MetadataReference>();
                var newProjectReferences = new List <ProjectReference>();

                metadataReferences.AddRange(this.ProjectState.MetadataReferences);

                var metadataReferenceToProjectId = new Dictionary <MetadataReference, ProjectId>();

                foreach (var projectReference in this.ProjectState.ProjectReferences)
                {
                    var referencedProject = solution.GetProjectState(projectReference.ProjectId);
                    if (referencedProject != null)
                    {
                        if (referencedProject.IsSubmission)
                        {
                            var compilation = solution.GetCompilationAsync(projectReference.ProjectId, cancellationToken).WaitAndGetResult(cancellationToken);
                            inProgressCompilation = inProgressCompilation.WithScriptCompilationInfo(inProgressCompilation.ScriptCompilationInfo.WithPreviousScriptCompilation(compilation));
                        }
                        else
                        {
                            // get the latest metadata for the partial compilation of the referenced project.
                            var metadata = solution.GetPartialMetadataReference(projectReference, this.ProjectState, cancellationToken);

                            if (metadata == null)
                            {
                                // if we failed to get the metadata, check to see if we previously had existing metadata and reuse it instead.
                                var inProgressCompilationNotRef = inProgressCompilation;
                                metadata = inProgressCompilationNotRef.ExternalReferences.FirstOrDefault(
                                    r => solution.GetProjectState(inProgressCompilationNotRef.GetAssemblyOrModuleSymbol(r) as IAssemblySymbol, cancellationToken)?.Id == projectReference.ProjectId);
                            }

                            if (metadata != null)
                            {
                                newProjectReferences.Add(projectReference);
                                metadataReferences.Add(metadata);
                                metadataReferenceToProjectId.Add(metadata, projectReference.ProjectId);
                            }
                        }
                    }
                }

                inProgressProject     = inProgressProject.AddProjectReferences(newProjectReferences);
                inProgressCompilation = UpdateCompilationWithNewReferencesAndRecordAssemblySymbols(inProgressCompilation, metadataReferences, metadataReferenceToProjectId);

                SolutionLogger.CreatePartialProjectState();
            }