예제 #1
0
        public PEDeltaAssemblyBuilder(
            SourceAssemblySymbol sourceAssembly,
            EmitOptions emitOptions,
            OutputKind outputKind,
            Cci.ModulePropertiesForSerialization serializationProperties,
            IEnumerable <ResourceDescription> manifestResources,
            EmitBaseline previousGeneration,
            IEnumerable <SemanticEdit> edits,
            Func <ISymbol, bool> isAddedSymbol)
            : base(sourceAssembly, emitOptions, outputKind, serializationProperties, manifestResources, additionalTypes: ImmutableArray <NamedTypeSymbol> .Empty)
        {
            var initialBaseline = previousGeneration.InitialBaseline;
            var context         = new EmitContext(this, null, new DiagnosticBag(), metadataOnly: false, includePrivateMembers: true);

            // Hydrate symbols from initial metadata. Once we do so it is important to reuse these symbols across all generations,
            // in order for the symbol matcher to be able to use reference equality once it maps symbols to initial metadata.
            var metadataSymbols  = GetOrCreateMetadataSymbols(initialBaseline, sourceAssembly.DeclaringCompilation);
            var metadataDecoder  = (MetadataDecoder)metadataSymbols.MetadataDecoder;
            var metadataAssembly = (PEAssemblySymbol)metadataDecoder.ModuleSymbol.ContainingAssembly;

            var matchToMetadata = new CSharpSymbolMatcher(metadataSymbols.AnonymousTypes, sourceAssembly, context, metadataAssembly);

            CSharpSymbolMatcher matchToPrevious = null;

            if (previousGeneration.Ordinal > 0)
            {
                var previousAssembly = ((CSharpCompilation)previousGeneration.Compilation).SourceAssembly;
                var previousContext  = new EmitContext((PEModuleBuilder)previousGeneration.PEModuleBuilder, null, new DiagnosticBag(), metadataOnly: false, includePrivateMembers: true);

                matchToPrevious = new CSharpSymbolMatcher(
                    previousGeneration.AnonymousTypeMap,
                    sourceAssembly: sourceAssembly,
                    sourceContext: context,
                    otherAssembly: previousAssembly,
                    otherContext: previousContext,
                    otherSynthesizedMembersOpt: previousGeneration.SynthesizedMembers);
            }

            _previousDefinitions = new CSharpDefinitionMap(previousGeneration.OriginalMetadata.Module, edits, metadataDecoder, matchToMetadata, matchToPrevious);
            _previousGeneration  = previousGeneration;
            _changes             = new SymbolChanges(_previousDefinitions, edits, isAddedSymbol);

            // Workaround for https://github.com/dotnet/roslyn/issues/3192.
            // When compiling state machine we stash types of awaiters and state-machine hoisted variables,
            // so that next generation can look variables up and reuse their slots if possible.
            //
            // When we are about to allocate a slot for a lifted variable while compiling the next generation
            // we map its type to the previous generation and then check the slot types that we stashed earlier.
            // If the variable type matches we reuse it. In order to compare the previous variable type with the current one
            // both need to be completely lowered (translated). Standard translation only goes one level deep.
            // Generic arguments are not translated until they are needed by metadata writer.
            //
            // In order to get the fully lowered form we run the type symbols of stashed variables through a deep translator
            // that translates the symbol recursively.
            _deepTranslator = new CSharpSymbolMatcher.DeepTranslator(sourceAssembly.GetSpecialType(SpecialType.System_Object));
        }
예제 #2
0
        /// <summary>
        /// Return a version of the baseline with all definitions mapped to this compilation.
        /// Definitions from the initial generation, from metadata, are not mapped since
        /// the initial generation is always included as metadata. That is, the symbols from
        /// types, methods, ... in the TypesAdded, MethodsAdded, ... collections are replaced
        /// by the corresponding symbols from the current compilation.
        /// </summary>
        private static EmitBaseline MapToCompilation(
            CSharpCompilation compilation,
            PEDeltaAssemblyBuilder moduleBeingBuilt)
        {
            var previousGeneration = moduleBeingBuilt.PreviousGeneration;

            Debug.Assert(previousGeneration.Compilation != compilation);

            if (previousGeneration.Ordinal == 0)
            {
                // Initial generation, nothing to map. (Since the initial generation
                // is always loaded from metadata in the context of the current
                // compilation, there's no separate mapping step.)
                return(previousGeneration);
            }

            var currentSynthesizedMembers = moduleBeingBuilt.GetSynthesizedMembers();

            // Mapping from previous compilation to the current.
            var anonymousTypeMap = moduleBeingBuilt.GetAnonymousTypeMap();
            var sourceAssembly   = ((CSharpCompilation)previousGeneration.Compilation).SourceAssembly;
            var sourceContext    = new EmitContext((PEModuleBuilder)previousGeneration.PEModuleBuilder, null, new DiagnosticBag(), metadataOnly: false, includePrivateMembers: true);
            var otherContext     = new EmitContext(moduleBeingBuilt, null, new DiagnosticBag(), metadataOnly: false, includePrivateMembers: true);

            var matcher = new CSharpSymbolMatcher(
                anonymousTypeMap,
                sourceAssembly,
                sourceContext,
                compilation.SourceAssembly,
                otherContext,
                currentSynthesizedMembers);

            var mappedSynthesizedMembers = matcher.MapSynthesizedMembers(previousGeneration.SynthesizedMembers, currentSynthesizedMembers);

            // TODO: can we reuse some data from the previous matcher?
            var matcherWithAllSynthesizedMembers = new CSharpSymbolMatcher(
                anonymousTypeMap,
                sourceAssembly,
                sourceContext,
                compilation.SourceAssembly,
                otherContext,
                mappedSynthesizedMembers);

            return(matcherWithAllSynthesizedMembers.MapBaselineToCompilation(
                       previousGeneration,
                       compilation,
                       moduleBeingBuilt,
                       mappedSynthesizedMembers));
        }