private void OnGameLaunched(object sender, GameLaunchedEventArgs e) { int num11 = (Environment.OSVersion.Platform != PlatformID.Unix ? 26 : 28); var path = Environment.GetFolderPath((Environment.SpecialFolder)num11); DefaultSSdirectory = new DirectoryInfo(Path.Combine(path, "StardewValley", "Screenshots")); // get Generic Mod Config Menu's API (if it's installed) var configMenu = this.Helper.ModRegistry.GetApi <IGenericModConfigMenuApi>("spacechase0.GenericModConfigMenu"); if (configMenu is null) { return; } // register mod configMenu.Register( mod: this.ModManifest, reset: () => this.Config = new ModConfig(), save: () => this.Helper.WriteConfig(this.Config) ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "Debug", getValue: () => this.Config.Debug, setValue: value => this.Config.Debug = value ); configMenu.AddKeybindList( mod: this.ModManifest, name: () => "Screenshot Hotkey", getValue: () => this.Config.HotKey, setValue: value => this.Config.HotKey = value ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "Capture Notification", getValue: () => this.Config.NotifyCapture, setValue: value => this.Config.NotifyCapture = value ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "Camera Flash", getValue: () => this.Config.CameraFlash, setValue: value => this.Config.CameraFlash = value ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "Shutter Sound", getValue: () => this.Config.ShutterSound, setValue: value => this.Config.ShutterSound = value ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "Farm", getValue: () => this.Config.Farm, setValue: value => this.Config.Farm = value ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "FarmHouse", getValue: () => this.Config.FarmHouse, setValue: value => this.Config.FarmHouse = value ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "Greenhouse", getValue: () => this.Config.Greenhouse, setValue: value => this.Config.Greenhouse = value ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "Cellar", getValue: () => this.Config.Cellar, setValue: value => this.Config.Cellar = value ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "Town", getValue: () => this.Config.Town, setValue: value => this.Config.Town = value ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "Beach", getValue: () => this.Config.Beach, setValue: value => this.Config.Beach = value ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "Sheds", getValue: () => this.Config.Shed, setValue: value => this.Config.Shed = value ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "Coops", getValue: () => this.Config.Coop, setValue: value => this.Config.Coop = value ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "Barns", getValue: () => this.Config.Barn, setValue: value => this.Config.Barn = value ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "IslandFarm", getValue: () => this.Config.IslandFarm, setValue: value => this.Config.IslandFarm = value ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "Desert", getValue: () => this.Config.Desert, setValue: value => this.Config.Desert = value ); configMenu.AddBoolOption( mod: this.ModManifest, name: () => "Forest", getValue: () => this.Config.Forest, setValue: value => this.Config.Forest = value ); configMenu.AddTextOption( mod: this.ModManifest, name: () => "Screenshot Locations", getValue: () => this.Config.ScreenShotLocations, setValue: value => this.Config.ScreenShotLocations = value ); }
private void updateConfig() { string locs = ""; this.Config = this.Helper.ReadConfig <ModConfig>(); if (this.Config.Farm) { locs += "farm,"; } if (this.Config.FarmHouse) { locs += "farmhouse,"; } if (this.Config.Town) { locs += "town,"; } if (this.Config.Cellar) { locs += "cellar,"; } if (this.Config.Beach) { locs += "beach,"; } if (this.Config.Greenhouse) { locs += "greenhouse,"; } if (this.Config.Coop) { locs += "coop,big coop,deluxe coop,"; } if (this.Config.Barn) { locs += "barn,big barn,deluxe barn,"; } if (this.Config.Shed) { locs += "shed,big shed,"; } if (this.Config.IslandFarm) { locs += "islandwest,"; } if (this.Config.Desert) { locs += "desert,"; } if (this.Config.Forest) { locs += "forest,"; } if (locs.Length > 0) { locs = locs.Substring(0, locs.Length - 1); } this.locations = $"{locs}{(locs.Length > 0 ? "," : "")}{Config.ScreenShotLocations}".ToLower().Split(',').ToList <string>(); }