/// <summary>Raised before drawing the HUD (item toolbar, clock, etc) to the screen. The vanilla HUD may be hidden at this point (e.g. because a menu is open).</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> public static void OnRenderingHud(object sender, RenderingHudEventArgs e) { try { if (Game1.spriteBatch == null) { return; } ChatMenu.drawChat(true); if (Multiplayer.mode == Mode.Singleplayer) { return; } if (Multiplayer.mode != Mode.Singleplayer) { Multiplayer.draw(Game1.spriteBatch); } } catch (Exception ex) { Log.error("Exception during predraw: " + ex); } }
public static void onPreDraw(object sender, EventArgs args) { try { if (Game1.spriteBatch == null) { return; } ChatMenu.drawChat(true); if (Multiplayer.mode == Mode.Singleplayer) { return; } if (Multiplayer.mode != Mode.Singleplayer) { Multiplayer.draw(Game1.spriteBatch); } } catch (Exception e) { Log.Async("Exception during predraw: " + e); } }