public static IEnumerator <int> getLoadEnumerator(string file) { // ISSUE: reference to a compiler-generated field this.\u003C\u003E1__state = -1; Console.WriteLine("getLoadEnumerator('{0}')", (object)file); Game1.loadingMessage = "Accessing save..."; SaveGame saveGame = new SaveGame(); SaveGame.IsProcessing = true; if (SaveGame.CancelToTitle) { Game1.ExitToTitle(); } // ISSUE: reference to a compiler-generated field this.\u003C\u003E2__current = 1; // ISSUE: reference to a compiler-generated field this.\u003C\u003E1__state = 1; return(true); }
public static IEnumerator <int> Save() { SaveGame.IsProcessing = true; yield return(1); IEnumerator <int> loader = SaveGame.getSaveEnumerator(); Task task = new Task((Action)(() => { Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture; if (loader == null) { return; } do { ; }while (loader.MoveNext() && loader.Current < 100); })); task.Start(); while (!task.IsCanceled && !task.IsCompleted && !task.IsFaulted) { yield return(1); } SaveGame.IsProcessing = false; if (task.IsFaulted) { Exception baseException = task.Exception.GetBaseException(); if (!(baseException is TaskCanceledException)) { throw baseException; } Game1.ExitToTitle(); } else { yield return(100); } }