private void moveCharacter(GameTime time)
        {
            Rectangle targetTile = new Rectangle(pathToEndPoint.Peek().X * 64, pathToEndPoint.Peek().Y * 64, 64, 64);

            targetTile.Inflate(-2, 0);
            Rectangle bbox = character.GetBoundingBox();

            if ((targetTile.Contains(bbox) || (bbox.Width > targetTile.Width && targetTile.Contains(bbox.Center))) && targetTile.Bottom - bbox.Bottom >= 2)
            {
                timerSinceLastCheckPoint = 0;
                pathToEndPoint.Pop();
                character.stopWithoutChangingFrame();
                if (pathToEndPoint.Count == 0)
                {
                    character.Halt();
                    if (finalFacingDirection != -1)
                    {
                        character.faceDirection(finalFacingDirection);
                    }
                    if (NPCSchedule)
                    {
                        (character as NPC).DirectionsToNewLocation = null;
                        (character as NPC).endOfRouteMessage.Value = (character as NPC).nextEndOfRouteMessage;
                    }
                    if (endBehaviorFunction != null)
                    {
                        endBehaviorFunction(character, location);
                    }
                }
                return;
            }
            if (character is Farmer)
            {
                (character as Farmer).movementDirections.Clear();
            }
            else if (!(location is MovieTheater))
            {
                foreach (NPC c in location.characters)
                {
                    if (!c.Equals(character) && c.GetBoundingBox().Intersects(bbox) && c.isMoving() && string.Compare(c.Name, character.Name) < 0)
                    {
                        character.Halt();
                        return;
                    }
                }
            }
            if (bbox.Left < targetTile.Left && bbox.Right < targetTile.Right)
            {
                character.SetMovingRight(b: true);
            }
            else if (bbox.Right > targetTile.Right && bbox.Left > targetTile.Left)
            {
                character.SetMovingLeft(b: true);
            }
            else if (bbox.Top <= targetTile.Top)
            {
                character.SetMovingDown(b: true);
            }
            else if (bbox.Bottom >= targetTile.Bottom - 2)
            {
                character.SetMovingUp(b: true);
            }
            character.MovePosition(time, Game1.viewport, location);
            if (NPCSchedule)
            {
                handleWarps(character.nextPosition(character.getDirection()));
            }
        }
예제 #2
0
        private void moveCharacter(GameTime time)
        {
            Point     peek       = pathToEndPoint.Peek();
            Rectangle targetTile = new Rectangle(peek.X * 64, peek.Y * 64, 64, 64);

            targetTile.Inflate(-2, 0);
            Rectangle bbox = character.GetBoundingBox();

            if ((targetTile.Contains(bbox) || (bbox.Width > targetTile.Width && targetTile.Contains(bbox.Center))) && targetTile.Bottom - bbox.Bottom >= 2)
            {
                timerSinceLastCheckPoint = 0;
                pathToEndPoint.Pop();
                character.stopWithoutChangingFrame();
                if (pathToEndPoint.Count == 0)
                {
                    character.Halt();
                    if (finalFacingDirection != -1)
                    {
                        character.faceDirection(finalFacingDirection);
                    }
                    if (NPCSchedule)
                    {
                        NPC npc = character as NPC;
                        npc.DirectionsToNewLocation = null;
                        npc.endOfRouteMessage.Value = npc.nextEndOfRouteMessage;
                    }
                    if (endBehaviorFunction != null)
                    {
                        endBehaviorFunction(character, location);
                    }
                }
                return;
            }
            Farmer farmer = character as Farmer;

            if (farmer != null)
            {
                farmer.movementDirections.Clear();
            }
            else if (!(location is MovieTheater))
            {
                string name = character.Name;
                foreach (NPC c in location.characters)
                {
                    if (!c.Equals(character) && c.GetBoundingBox().Intersects(bbox) && c.isMoving() && string.Compare(c.Name, name, StringComparison.Ordinal) < 0)
                    {
                        character.Halt();
                        return;
                    }
                }
            }
            if (bbox.Left < targetTile.Left && bbox.Right < targetTile.Right)
            {
                character.SetMovingRight(b: true);
            }
            else if (bbox.Right > targetTile.Right && bbox.Left > targetTile.Left)
            {
                character.SetMovingLeft(b: true);
            }
            else if (bbox.Top <= targetTile.Top)
            {
                character.SetMovingDown(b: true);
            }
            else if (bbox.Bottom >= targetTile.Bottom - 2)
            {
                character.SetMovingUp(b: true);
            }
            character.MovePosition(time, Game1.viewport, location);
            if (nonDestructivePathing)
            {
                if (targetTile.Intersects(character.nextPosition(character.facingDirection)))
                {
                    Vector2 next_position    = character.nextPositionVector2();
                    Object  next_tile_object = location.getObjectAt((int)next_position.X, (int)next_position.Y);
                    if (next_tile_object != null)
                    {
                        Fence fence;
                        if ((fence = (next_tile_object as Fence)) != null && (bool)fence.isGate)
                        {
                            fence.toggleGate(location, open: true);
                        }
                        else if (!next_tile_object.isPassable())
                        {
                            character.Halt();
                            character.controller = null;
                            return;
                        }
                    }
                }
                handleWarps(character.nextPosition(character.getDirection()));
            }
            else if (NPCSchedule)
            {
                handleWarps(character.nextPosition(character.getDirection()));
            }
        }