public override void receiveMessages() { NetIncomingMessage netIncomingMessage; while ((netIncomingMessage = this.client.ReadMessage()) != null) { NetIncomingMessageType messageType = netIncomingMessage.MessageType; if (messageType <= NetIncomingMessageType.DiscoveryResponse) { if (messageType != NetIncomingMessageType.Data) { if (messageType == NetIncomingMessageType.DiscoveryResponse) { Console.WriteLine("Found server at " + netIncomingMessage.SenderEndPoint); this.serverName = netIncomingMessage.ReadString(); this.receiveHandshake(netIncomingMessage); } } else { LidgrenClient.parseDataMessageFromServer(netIncomingMessage); } } else if (messageType != NetIncomingMessageType.WarningMessage) { if (messageType != NetIncomingMessageType.ErrorMessage) { if (messageType != NetIncomingMessageType.ConnectionLatencyUpdated) { } } else { Game1.debugOutput = netIncomingMessage.ReadString(); } } else { Game1.debugOutput = netIncomingMessage.ReadString(); } } if (this.client.ServerConnection != null && DateTime.Now.Second % 2 == 0) { Game1.debugOutput = "Ping: " + this.client.ServerConnection.AverageRoundtripTime * 1000f + "ms"; } }
public override void receiveMessages() { NetIncomingMessage msg; while ((msg = this.client.ReadMessage()) != null) { switch (msg.MessageType) { case NetIncomingMessageType.WarningMessage: Game1.debugOutput = msg.ReadString(); continue; case NetIncomingMessageType.ErrorMessage: Game1.debugOutput = msg.ReadString(); continue; case NetIncomingMessageType.Data: LidgrenClient.parseDataMessageFromServer(msg); continue; case NetIncomingMessageType.DiscoveryResponse: Console.WriteLine("Found server at " + (object)msg.SenderEndPoint); this.serverName = msg.ReadString(); this.receiveHandshake(msg); continue; default: continue; } } if (this.client.ServerConnection == null || DateTime.Now.Second % 2 != 0) { return; } Game1.debugOutput = "Ping: " + (object)(float)((double)this.client.ServerConnection.AverageRoundtripTime * 1000.0) + "ms"; }