// Token: 0x06000FB2 RID: 4018 RVA: 0x00142EA0 File Offset: 0x001410A0 public override void receiveLeftClick(int x, int y, bool playSound = true) { if (this.outro && !this.savedYet) { SaveGameMenu arg_16_0 = this.saveGameMenu; return; } if (this.savedYet) { return; } base.receiveLeftClick(x, y, playSound); if (this.currentPage == -1 && this.okButton.containsPoint(x, y)) { this.outro = true; this.outroFadeTimer = 800; Game1.playSound("bigDeSelect"); Game1.changeMusicTrack("none"); } if (this.currentPage == -1) { for (int i = 0; i < this.categories.Count; i++) { if (this.categories[i].visible && this.categories[i].containsPoint(x, y)) { this.currentPage = i; Game1.playSound("shwip"); return; } } return; } if (this.backButton.containsPoint(x, y)) { if (this.currentTab == 0) { this.currentPage = -1; } else { this.currentTab--; } Game1.playSound("shwip"); return; } if (this.showForwardButton() && this.forwardButton.containsPoint(x, y)) { this.currentTab++; Game1.playSound("shwip"); } }
public override void receiveLeftClick(int x, int y, bool playSound = true) { if (this.outro && !this.savedYet) { SaveGameMenu arg_16_0 = this.saveGameMenu; return; } if (this.savedYet) { return; } base.receiveLeftClick(x, y, playSound); if (this.currentPage == -1 && this.introTimer <= 0 && this.okButton.containsPoint(x, y)) { this.okClicked(); } if (this.currentPage == -1) { int i = 0; while (i < this.categories.Count) { if (this.categories[i].visible && this.categories[i].containsPoint(x, y)) { this.currentPage = i; Game1.playSound("shwip"); if (Game1.options.SnappyMenus) { this.currentlySnappedComponent = base.getComponentWithID(103); this.snapCursorToCurrentSnappedComponent(); return; } return; } else { i++; } } return; } if (this.backButton.containsPoint(x, y)) { if (this.currentTab == 0) { if (Game1.options.SnappyMenus) { this.currentlySnappedComponent = base.getComponentWithID(this.currentPage); this.snapCursorToCurrentSnappedComponent(); } this.currentPage = -1; } else { this.currentTab--; } Game1.playSound("shwip"); return; } if (this.showForwardButton() && this.forwardButton.containsPoint(x, y)) { this.currentTab++; Game1.playSound("shwip"); } }
public override void update(GameTime time) { base.update(time); if (this.saveGameMenu != null) { this.saveGameMenu.update(time); if (this.saveGameMenu.quit) { this.saveGameMenu = null; this.savedYet = true; } } this.weatherX += (float)time.ElapsedGameTime.Milliseconds * 0.03f; for (int i = this.animations.Count - 1; i >= 0; i--) { if (this.animations[i].update(time)) { this.animations.RemoveAt(i); } } if (this.outro) { if (this.outroFadeTimer > 0) { this.outroFadeTimer -= time.ElapsedGameTime.Milliseconds; } else if (this.outroFadeTimer <= 0 && this.dayPlaqueY < this.centerY - Game1.tileSize) { if (this.animations.Count > 0) { this.animations.Clear(); } this.dayPlaqueY += (int)Math.Ceiling((double)((float)time.ElapsedGameTime.Milliseconds * 0.35f)); if (this.dayPlaqueY >= this.centerY - Game1.tileSize) { this.outroPauseBeforeDateChange = 700; } } else if (this.outroPauseBeforeDateChange > 0) { this.outroPauseBeforeDateChange -= time.ElapsedGameTime.Milliseconds; if (this.outroPauseBeforeDateChange <= 0) { this.newDayPlaque = true; Game1.playSound("newRecipe"); if (!Game1.currentSeason.Equals("winter")) { DelayedAction.playSoundAfterDelay(Game1.isRaining ? "rainsound" : "rooster", 1500); } this.finalOutroTimer = 2000; this.animations.Clear(); if (!this.savedYet) { if (this.saveGameMenu == null) { this.saveGameMenu = new SaveGameMenu(); } return; } } } else if (this.finalOutroTimer > 0 && this.savedYet) { this.finalOutroTimer -= time.ElapsedGameTime.Milliseconds; if (this.finalOutroTimer <= 0) { base.exitThisMenu(false); } } } if (this.introTimer >= 0) { int arg_26E_0 = this.introTimer; this.introTimer -= time.ElapsedGameTime.Milliseconds * ((Game1.oldMouseState.LeftButton == ButtonState.Pressed) ? 3 : 1); if (arg_26E_0 % 500 < this.introTimer % 500 && this.introTimer <= 3000) { int num = 4 - this.introTimer / 500; if (num < 6 && num > -1) { if (this.categoryItems[num].Count > 0) { Game1.playSound(this.getCategorySound(num)); this.categoryDials[num].currentValue = 0; this.categoryDials[num].previousTargetValue = 0; } else { Game1.playSound("stoneStep"); } } } if (this.introTimer < 0) { Game1.playSound("money"); this.categoryDials[5].currentValue = 0; this.categoryDials[5].previousTargetValue = 0; return; } } else if (Game1.dayOfMonth != 28 && !this.outro) { if (!Game1.wasRainingYesterday) { Vector2 vector = new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(200)); Rectangle sourceRect = new Rectangle(640, 752, 16, 16); int num2 = Game1.random.Next(1, 4); if (Game1.random.NextDouble() < 0.001) { bool flag = Game1.random.NextDouble() < 0.5; if (Game1.random.NextDouble() < 0.5) { this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Rectangle(640, 826, 16, 8), 40f, 4, 0, new Vector2((float)Game1.random.Next(this.centerX * 2), (float)Game1.random.Next(this.centerY)), false, flag) { rotation = 3.14159274f, scale = (float)Game1.pixelZoom, motion = new Vector2((float)(flag ? -8 : 8), 8f), local = true }); } else { this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Rectangle(258, 1680, 16, 16), 40f, 4, 0, new Vector2((float)Game1.random.Next(this.centerX * 2), (float)Game1.random.Next(this.centerY)), false, flag) { scale = (float)Game1.pixelZoom, motion = new Vector2((float)(flag ? -8 : 8), 8f), local = true }); } } else if (Game1.random.NextDouble() < 0.0002) { vector = new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(4, Game1.tileSize * 4)); TemporaryAnimatedSprite temporaryAnimatedSprite = new TemporaryAnimatedSprite(Game1.staminaRect, new Rectangle(0, 0, 1, 1), 9999f, 1, 10000, vector, false, false, 0.01f, 0f, Color.White * (0.25f + (float)Game1.random.NextDouble()), 4f, 0f, 0f, 0f, true); temporaryAnimatedSprite.motion = new Vector2(-0.25f, 0f); this.animations.Add(temporaryAnimatedSprite); } else if (Game1.random.NextDouble() < 5E-05) { vector = new Vector2((float)Game1.viewport.Width, (float)(Game1.viewport.Height - Game1.tileSize * 3)); for (int j = 0; j < num2; j++) { TemporaryAnimatedSprite temporaryAnimatedSprite2 = new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, (float)Game1.random.Next(60, 101), 4, 100, vector + new Vector2((float)((j + 1) * Game1.random.Next(15, 18)), (float)((j + 1) * -20)), false, false, 0.01f, 0f, Color.Black, 4f, 0f, 0f, 0f, true); temporaryAnimatedSprite2.motion = new Vector2(-1f, 0f); this.animations.Add(temporaryAnimatedSprite2); temporaryAnimatedSprite2 = new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, (float)Game1.random.Next(60, 101), 4, 100, vector + new Vector2((float)((j + 1) * Game1.random.Next(15, 18)), (float)((j + 1) * 20)), false, false, 0.01f, 0f, Color.Black, 4f, 0f, 0f, 0f, true); temporaryAnimatedSprite2.motion = new Vector2(-1f, 0f); this.animations.Add(temporaryAnimatedSprite2); } } else if (Game1.random.NextDouble() < 1E-05) { sourceRect = new Rectangle(640, 784, 16, 16); TemporaryAnimatedSprite temporaryAnimatedSprite3 = new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, 75f, 4, 1000, vector, false, false, 0.01f, 0f, Color.White, 4f, 0f, 0f, 0f, true); temporaryAnimatedSprite3.motion = new Vector2(-3f, 0f); temporaryAnimatedSprite3.yPeriodic = true; temporaryAnimatedSprite3.yPeriodicLoopTime = 1000f; temporaryAnimatedSprite3.yPeriodicRange = (float)(Game1.tileSize / 8); temporaryAnimatedSprite3.shakeIntensity = 0.5f; this.animations.Add(temporaryAnimatedSprite3); } } this.smokeTimer -= time.ElapsedGameTime.Milliseconds; if (this.smokeTimer <= 0) { this.smokeTimer = 50; this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Rectangle(684, 1075, 1, 1), 1000f, 1, 1000, new Vector2((float)(Game1.tileSize * 2 + Game1.tileSize * 3 / 4 + Game1.pixelZoom * 3), (float)(Game1.viewport.Height - Game1.tileSize * 2 + Game1.pixelZoom * 5)), false, false) { color = (Game1.wasRainingYesterday ? Color.SlateGray : Color.White), scale = (float)Game1.pixelZoom, scaleChange = 0f, alphaFade = 0.0025f, motion = new Vector2(0f, (float)(-(float)Game1.random.Next(25, 75)) / 100f / 4f), acceleration = new Vector2(-0.001f, 0f) }); } } }
public override void update(GameTime time) { base.update(time); if (this.saveGameMenu != null) { this.saveGameMenu.update(time); if (this.saveGameMenu.quit) { this.saveGameMenu = (SaveGameMenu)null; this.savedYet = true; } } this.weatherX += (float)time.ElapsedGameTime.Milliseconds * 0.03f; for (int index = Enumerable.Count <TemporaryAnimatedSprite>((IEnumerable <TemporaryAnimatedSprite>) this.animations) - 1; index >= 0; --index) { if (this.animations[index].update(time)) { this.animations.RemoveAt(index); } } if (this.outro) { if (this.outroFadeTimer > 0) { this.outroFadeTimer -= time.ElapsedGameTime.Milliseconds; } else if (this.outroFadeTimer <= 0 && this.dayPlaqueY < this.centerY - Game1.tileSize) { if (Enumerable.Count <TemporaryAnimatedSprite>((IEnumerable <TemporaryAnimatedSprite>) this.animations) > 0) { this.animations.Clear(); } this.dayPlaqueY += (int)Math.Ceiling((double)time.ElapsedGameTime.Milliseconds * 0.349999994039536); if (this.dayPlaqueY >= this.centerY - Game1.tileSize) { this.outroPauseBeforeDateChange = 700; } } else if (this.outroPauseBeforeDateChange > 0) { this.outroPauseBeforeDateChange -= time.ElapsedGameTime.Milliseconds; if (this.outroPauseBeforeDateChange <= 0) { this.newDayPlaque = true; Game1.playSound("newRecipe"); if (!Game1.currentSeason.Equals("winter")) { DelayedAction.playSoundAfterDelay(!Game1.isRaining ? "rooster" : "rainsound", 1500); } this.finalOutroTimer = 2000; this.animations.Clear(); if (!this.savedYet) { if (this.saveGameMenu != null) { return; } this.saveGameMenu = new SaveGameMenu(); return; } } } else if (this.finalOutroTimer > 0 && this.savedYet) { this.finalOutroTimer -= time.ElapsedGameTime.Milliseconds; if (this.finalOutroTimer <= 0) { this.exitThisMenu(false); } } } if (this.introTimer >= 0) { int num = this.introTimer; this.introTimer -= time.ElapsedGameTime.Milliseconds * (Game1.oldMouseState.LeftButton != ButtonState.Pressed ? 1 : 3); if (num % 500 < this.introTimer % 500 && this.introTimer <= 3000) { int which = 4 - this.introTimer / 500; if (which < 6 && which > -1) { if (Enumerable.Count <Item>((IEnumerable <Item>) this.categoryItems[which]) > 0) { Game1.playSound(this.getCategorySound(which)); this.categoryDials[which].currentValue = 0; this.categoryDials[which].previousTargetValue = 0; } else { Game1.playSound("stoneStep"); } } } if (this.introTimer >= 0) { return; } Game1.playSound("money"); this.categoryDials[5].currentValue = 0; this.categoryDials[5].previousTargetValue = 0; } else { if (Game1.dayOfMonth == 28 || this.outro) { return; } if (!Game1.wasRainingYesterday) { Vector2 position = new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(200)); Rectangle sourceRect = new Rectangle(640, 752, 16, 16); int num = Game1.random.Next(1, 4); if (Game1.random.NextDouble() < 0.001) { bool flipped = Game1.random.NextDouble() < 0.5; if (Game1.random.NextDouble() < 0.5) { this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Rectangle(640, 826, 16, 8), 40f, 4, 0, new Vector2((float)Game1.random.Next(this.centerX * 2), (float)Game1.random.Next(this.centerY)), false, flipped) { rotation = 3.141593f, scale = (float)Game1.pixelZoom, motion = new Vector2(!flipped ? 8f : -8f, 8f), local = true }); } else { this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Rectangle(258, 1680, 16, 16), 40f, 4, 0, new Vector2((float)Game1.random.Next(this.centerX * 2), (float)Game1.random.Next(this.centerY)), false, flipped) { scale = (float)Game1.pixelZoom, motion = new Vector2(!flipped ? 8f : -8f, 8f), local = true }); } } else if (Game1.random.NextDouble() < 0.0002) { position = new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(4, Game1.tileSize * 4)); this.animations.Add(new TemporaryAnimatedSprite(Game1.staminaRect, new Rectangle(0, 0, 1, 1), 9999f, 1, 10000, position, false, false, 0.01f, 0.0f, Color.White * (0.25f + (float)Game1.random.NextDouble()), 4f, 0.0f, 0.0f, 0.0f, true) { motion = new Vector2(-0.25f, 0.0f) }); } else if (Game1.random.NextDouble() < 5E-05) { position = new Vector2((float)Game1.viewport.Width, (float)(Game1.viewport.Height - Game1.tileSize * 3)); for (int index = 0; index < num; ++index) { this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, (float)Game1.random.Next(60, 101), 4, 100, position + new Vector2((float)((index + 1) * Game1.random.Next(15, 18)), (float)((index + 1) * -20)), false, false, 0.01f, 0.0f, Color.Black, 4f, 0.0f, 0.0f, 0.0f, true) { motion = new Vector2(-1f, 0.0f) }); this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, (float)Game1.random.Next(60, 101), 4, 100, position + new Vector2((float)((index + 1) * Game1.random.Next(15, 18)), (float)((index + 1) * 20)), false, false, 0.01f, 0.0f, Color.Black, 4f, 0.0f, 0.0f, 0.0f, true) { motion = new Vector2(-1f, 0.0f) }); } } else if (Game1.random.NextDouble() < 1E-05) { sourceRect = new Rectangle(640, 784, 16, 16); this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, 75f, 4, 1000, position, false, false, 0.01f, 0.0f, Color.White, 4f, 0.0f, 0.0f, 0.0f, true) { motion = new Vector2(-3f, 0.0f), yPeriodic = true, yPeriodicLoopTime = 1000f, yPeriodicRange = (float)(Game1.tileSize / 8), shakeIntensity = 0.5f }); } } this.smokeTimer -= time.ElapsedGameTime.Milliseconds; if (this.smokeTimer <= 0) { this.smokeTimer = 50; this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Rectangle(684, 1075, 1, 1), 1000f, 1, 1000, new Vector2((float)(Game1.tileSize * 2 + Game1.tileSize * 3 / 4 + Game1.pixelZoom * 3), (float)(Game1.viewport.Height - Game1.tileSize * 2 + Game1.pixelZoom * 5)), false, false) { color = !Game1.wasRainingYesterday ? Color.White : Color.SlateGray, scale = (float)Game1.pixelZoom, scaleChange = 0.0f, alphaFade = (float)1.0 / (float)400.0, motion = new Vector2(0.0f, (float)((double)-Game1.random.Next(25, 75) / 100.0 / 4.0)), acceleration = new Vector2((float)-1.0 / (float)1000.0, 0.0f) }); } } }
public override void receiveLeftClick(int x, int y, bool playSound = true) { if (this.outro && !this.savedYet) { SaveGameMenu saveGameMenu = this.saveGameMenu; } else { if (this.savedYet) { return; } base.receiveLeftClick(x, y, playSound); if (this.currentPage == -1 && this.introTimer <= 0 && this.okButton.containsPoint(x, y)) { this.okClicked(); } if (this.currentPage == -1) { for (int index = 0; index < this.categories.Count; ++index) { if (this.categories[index].visible && this.categories[index].containsPoint(x, y)) { this.currentPage = index; Game1.playSound("shwip"); if (!Game1.options.SnappyMenus) { break; } this.currentlySnappedComponent = this.getComponentWithID(103); this.snapCursorToCurrentSnappedComponent(); break; } } } else if (this.backButton.containsPoint(x, y)) { if (this.currentTab == 0) { if (Game1.options.SnappyMenus) { this.currentlySnappedComponent = this.getComponentWithID(this.currentPage); this.snapCursorToCurrentSnappedComponent(); } this.currentPage = -1; } else { this.currentTab = this.currentTab - 1; } Game1.playSound("shwip"); } else { if (!this.showForwardButton() || !this.forwardButton.containsPoint(x, y)) { return; } this.currentTab = this.currentTab + 1; Game1.playSound("shwip"); } } }
public override void update(GameTime time) { base.update(time); if (_hasFinished) { if (Game1.PollForEndOfNewDaySync()) { exitThisMenu(playSound: false); } return; } if (saveGameMenu != null) { saveGameMenu.update(time); if (saveGameMenu.quit) { saveGameMenu = null; savedYet = true; } } weatherX += (float)time.ElapsedGameTime.Milliseconds * 0.03f; for (int j = animations.Count - 1; j >= 0; j--) { if (animations[j].update(time)) { animations.RemoveAt(j); } } if (outro) { if (outroFadeTimer > 0) { outroFadeTimer -= time.ElapsedGameTime.Milliseconds; } else if (outroFadeTimer <= 0 && dayPlaqueY < centerY - 64) { if (animations.Count > 0) { animations.Clear(); } dayPlaqueY += (int)Math.Ceiling((float)time.ElapsedGameTime.Milliseconds * 0.35f); if (dayPlaqueY >= centerY - 64) { outroPauseBeforeDateChange = 700; } } else if (outroPauseBeforeDateChange > 0) { outroPauseBeforeDateChange -= time.ElapsedGameTime.Milliseconds; if (outroPauseBeforeDateChange <= 0) { newDayPlaque = true; Game1.playSound("newRecipe"); if (!Game1.currentSeason.Equals("winter")) { DelayedAction.playSoundAfterDelay(Game1.isRaining ? "rainsound" : "rooster", 1500); } finalOutroTimer = 2000; animations.Clear(); if (!savedYet) { if (saveGameMenu == null) { saveGameMenu = new SaveGameMenu(); } return; } } } else if (finalOutroTimer > 0 && savedYet) { finalOutroTimer -= time.ElapsedGameTime.Milliseconds; if (finalOutroTimer <= 0) { _hasFinished = true; } } } if (introTimer >= 0) { int num = introTimer; introTimer -= time.ElapsedGameTime.Milliseconds * ((Game1.oldMouseState.LeftButton != ButtonState.Pressed) ? 1 : 3); if (num % 500 < introTimer % 500 && introTimer <= 3000) { int categoryThatPoppedUp = 4 - introTimer / 500; if (categoryThatPoppedUp < 6 && categoryThatPoppedUp > -1) { if (categoryItems[categoryThatPoppedUp].Count > 0) { Game1.playSound(getCategorySound(categoryThatPoppedUp)); categoryDials[categoryThatPoppedUp].currentValue = 0; categoryDials[categoryThatPoppedUp].previousTargetValue = 0; } else { Game1.playSound("stoneStep"); } } } if (introTimer < 0) { if (Game1.options.SnappyMenus) { snapToDefaultClickableComponent(); } Game1.playSound("money"); categoryDials[5].currentValue = 0; categoryDials[5].previousTargetValue = 0; } } else if (Game1.dayOfMonth != 28 && !outro) { if (!Game1.wasRainingYesterday) { Vector2 startingPosition2 = new Vector2(Game1.viewport.Width, Game1.random.Next(200)); Rectangle sourceRect2 = new Rectangle(640, 752, 16, 16); int rows = Game1.random.Next(1, 4); if (Game1.random.NextDouble() < 0.001) { bool flip = Game1.random.NextDouble() < 0.5; if (Game1.random.NextDouble() < 0.5) { animations.Add(new TemporaryAnimatedSprite("LooseSprites\\Cursors", new Rectangle(640, 826, 16, 8), 40f, 4, 0, new Vector2(Game1.random.Next(centerX * 2), Game1.random.Next(centerY)), flicker: false, flip) { rotation = (float)Math.PI, scale = 4f, motion = new Vector2(flip ? (-8) : 8, 8f), local = true }); } else { animations.Add(new TemporaryAnimatedSprite("LooseSprites\\Cursors", new Rectangle(258, 1680, 16, 16), 40f, 4, 0, new Vector2(Game1.random.Next(centerX * 2), Game1.random.Next(centerY)), flicker: false, flip) { scale = 4f, motion = new Vector2(flip ? (-8) : 8, 8f), local = true }); } } else if (Game1.random.NextDouble() < 0.0002) { TemporaryAnimatedSprite bird3 = new TemporaryAnimatedSprite(position: new Vector2(Game1.viewport.Width, Game1.random.Next(4, 256)), textureName: "", sourceRect: new Rectangle(0, 0, 1, 1), animationInterval: 9999f, animationLength: 1, numberOfLoops: 10000, flicker: false, flipped: false, layerDepth: 0.01f, alphaFade: 0f, color: Color.White * (0.25f + (float)Game1.random.NextDouble()), scale: 4f, scaleChange: 0f, rotation: 0f, rotationChange: 0f, local: true); bird3.motion = new Vector2(-0.25f, 0f); animations.Add(bird3); } else if (Game1.random.NextDouble() < 5E-05) { startingPosition2 = new Vector2(Game1.viewport.Width, Game1.viewport.Height - 192); for (int i = 0; i < rows; i++) { TemporaryAnimatedSprite bird2 = new TemporaryAnimatedSprite("LooseSprites\\Cursors", sourceRect2, Game1.random.Next(60, 101), 4, 100, startingPosition2 + new Vector2((i + 1) * Game1.random.Next(15, 18), (i + 1) * -20), flicker: false, flipped: false, 0.01f, 0f, Color.Black, 4f, 0f, 0f, 0f, local: true); bird2.motion = new Vector2(-1f, 0f); animations.Add(bird2); bird2 = new TemporaryAnimatedSprite("LooseSprites\\Cursors", sourceRect2, Game1.random.Next(60, 101), 4, 100, startingPosition2 + new Vector2((i + 1) * Game1.random.Next(15, 18), (i + 1) * 20), flicker: false, flipped: false, 0.01f, 0f, Color.Black, 4f, 0f, 0f, 0f, local: true); bird2.motion = new Vector2(-1f, 0f); animations.Add(bird2); } } else if (Game1.random.NextDouble() < 1E-05) { sourceRect2 = new Rectangle(640, 784, 16, 16); TemporaryAnimatedSprite t = new TemporaryAnimatedSprite("LooseSprites\\Cursors", sourceRect2, 75f, 4, 1000, startingPosition2, flicker: false, flipped: false, 0.01f, 0f, Color.White, 4f, 0f, 0f, 0f, local: true); t.motion = new Vector2(-3f, 0f); t.yPeriodic = true; t.yPeriodicLoopTime = 1000f; t.yPeriodicRange = 8f; t.shakeIntensity = 0.5f; animations.Add(t); } } smokeTimer -= time.ElapsedGameTime.Milliseconds; if (smokeTimer <= 0) { smokeTimer = 50; animations.Add(new TemporaryAnimatedSprite("LooseSprites\\Cursors", new Rectangle(684, 1075, 1, 1), 1000f, 1, 1000, new Vector2(188f, Game1.viewport.Height - 128 + 20), flicker: false, flipped: false) { color = (Game1.wasRainingYesterday ? Color.SlateGray : Color.White), scale = 4f, scaleChange = 0f, alphaFade = 0.0025f, motion = new Vector2(0f, (float)(-Game1.random.Next(25, 75)) / 100f / 4f), acceleration = new Vector2(-0.001f, 0f) }); } } if (moonShake > 0) { moonShake -= time.ElapsedGameTime.Milliseconds; } }