예제 #1
0
 private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
 {
     Helper.Content.AssetEditors.Add(new ObjectEditor(Helper)); //editing JA items
     AquariumMessage.Initialize(Helper);
     if (Utils.CheckAchievement())
     {
         Utils.UnlockAchievement();
     }
 }
예제 #2
0
 private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
 {
     AquariumMessage.Initialize(Helper.Translation);
 }