private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e) { Helper.Content.AssetEditors.Add(new ObjectEditor(Helper)); //editing JA items AquariumMessage.Initialize(Helper); if (Utils.CheckAchievement()) { Utils.UnlockAchievement(); } }
private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e) { AquariumMessage.Initialize(Helper.Translation); }