/// <summary>The render.</summary> /// <param name="spriteBatch">The sprite batch.</param> /// <param name="contentManager">The content manager.</param> /// <param name="transformComponent">The TransformComponent.</param> public static void Render(SpriteBatch spriteBatch, ContentManager contentManager, TransformComponent transformComponent) { if (ship == null) { ship = contentManager.Load<Texture2D>("player"); } spriteBatch.Draw(ship, new Vector2(transformComponent.X - (ship.Width * 0.5f), transformComponent.Y - (ship.Height * 0.5f)), ship.Bounds, Color.White); }
/// <summary>The render.</summary> /// <param name="spriteBatch">The sprite batch.</param> /// <param name="contentManager">The content manager.</param> /// <param name="transformComponent">The TransformComponent.</param> public static void Render(SpriteBatch spriteBatch, ContentManager contentManager, TransformComponent transformComponent) { if (bullet == null) { bullet = contentManager.Load<Texture2D>("bullet"); } spriteBatch.Draw(bullet, new Vector2(transformComponent.X - (bullet.Width * 0.5f), transformComponent.Y - (bullet.Height * 0.5f)), bullet.Bounds, Color.White); }
/// <summary>The render.</summary> /// <param name="spriteBatch">The sprite batch.</param> /// <param name="contentManager">The content manager.</param> /// <param name="transformComponent">The TransformComponent.</param> /// <param name="color">The color.</param> /// <param name="radius">The radius.</param> public static void Render(SpriteBatch spriteBatch, ContentManager contentManager, TransformComponent transformComponent, Color color, int radius) { if (circle == null) { circle = contentManager.Load<Texture2D>("explosion"); } spriteBatch.Draw(circle, new Vector2(transformComponent.X - (circle.Width * 0.5f), transformComponent.Y - (circle.Height * 0.5f)), circle.Bounds, Color.White); }
/// <summary>The render.</summary> /// <param name="spriteBatch">The sprite batch.</param> /// <param name="contentManager">The content manager.</param> /// <param name="transformComponent">The TransformComponent.</param> /// <param name="color">The color.</param> /// <param name="radius">The radius.</param> public static void Render(SpriteBatch spriteBatch, ContentManager contentManager, TransformComponent transformComponent, Color color, int radius) { if (circle == null) { circle = contentManager.Load<Texture2D>("explosion"); } spriteBatch.Draw(circle, new Vector2(transformComponent.X - radius, transformComponent.Y - radius), null, Color.White, 0, Vector2.Zero, 0.3f, SpriteEffects.None, 0); }
/// <summary>Adds the missile.</summary> /// <param name="transformComponent">The transform component.</param> /// <param name="angle">The angle.</param> /// <param name="offsetX">The offset X.</param> private void AddMissile(TransformComponent transformComponent, float angle = 90.0f, float offsetX = 0.0f) { Entity missile = this.EntityWorld.CreateEntityFromTemplate(MissileTemplate.Name); missile.GetComponent<TransformComponent>().X = transformComponent.X + 1 + offsetX; missile.GetComponent<TransformComponent>().Y = transformComponent.Y - 20; missile.GetComponent<VelocityComponent>().Speed = -0.5f; missile.GetComponent<VelocityComponent>().Angle = angle; }
/// <summary>Processes the specified entity.</summary> /// <param name="entity">The entity.</param> public override void Process(Entity entity) { this.transformComponent = this.transformMapper.Get(entity); SpatialFormComponent spatialFormComponent = this.spatialFormMapper.Get(entity); if (spatialFormComponent != null) { this.spatialName = spatialFormComponent.SpatialFormFile; if (this.transformComponent.X >= 0 && this.transformComponent.Y >= 0 && this.transformComponent.X < this.spriteBatch.GraphicsDevice.Viewport.Width && this.transformComponent.Y < this.spriteBatch.GraphicsDevice.Viewport.Height) { this.CreateSpatial(); } } }