public override bool Update() { if (m_Request != null) { return(false); } LoadedAssetBundle bundle = AssetBundleLoad.GetLoadedAssetBundle(m_AssetBundleName, out m_DownloadingError); if (bundle != null) { #if UNITY_5_3 || UNITY_5_4 m_Request = SceneManager.LoadSceneAsync(m_LevelName, m_IsAdditive ? LoadSceneMode.Additive : LoadSceneMode.Single); #else if (m_IsAdditive) { m_Request = Application.LoadLevelAdditiveAsync(m_LevelName); } else { m_Request = Application.LoadLevelAsync(m_LevelName); } #endif return(false); } else { return(true); } }
// Returns true if more Update calls are required. public override bool Update() { if (m_Request != null) { return(false); } LoadedAssetBundle bundle = AssetBundleLoad.GetLoadedAssetBundle(m_AssetBundleName, out m_DownloadingError); if (bundle != null) { ///@TODO: When asset bundle download fails this throws an exception... m_Request = bundle.m_AssetBundle.LoadAssetAsync(m_AssetName, m_Type); return(false); } else { return(true); } }