public AircraftData(int entityId, int typeId, CampType camp) : base(entityId, typeId, camp) { IDataTable <DRAircraft> dtAircraft = GameEntry.DataTable.GetDataTable <DRAircraft>(); DRAircraft drAircraft = dtAircraft.GetDataRow(TypeId); if (drAircraft == null) { return; } m_ThrusterData = new ThrusterData(GameEntry.Entity.GenerateSerialId(), drAircraft.ThrusterId, Id, Camp); for (int index = 0, weaponId = 0; (weaponId = drAircraft.GetWeaponIdAt(index)) > 0; index++) { AttachWeaponData(new WeaponData(GameEntry.Entity.GenerateSerialId(), weaponId, Id, Camp)); } for (int index = 0, armorId = 0; (armorId = drAircraft.GetArmorIdAt(index)) > 0; index++) { AttachArmorData(new ArmorData(GameEntry.Entity.GenerateSerialId(), armorId, Id, Camp)); } m_DeadEffectId = drAircraft.DeadEffectId; m_DeadSoundId = drAircraft.DeadSoundId; HP = m_MaxHP; }
public AircraftData(int entityId, int typeId, int speed) : base(entityId, typeId) { IDataTable <DRAircraft> dtAircraft = GameEntry.DataTable.GetDataTable <DRAircraft>(); DRAircraft drAircraft = dtAircraft.GetDataRow(TypeId); if (drAircraft == null) { return; } Speed = speed; }