예제 #1
0
 public override void Render(VMesh m, VVisualizer v)
 {
     // m.Mat.Bind();
     fx.Bind();
     v.SetMesh(m);
     v.Bind();
     v.Visualize();
     v.Release();
     fx.Release();
     //m.Mat.Release();
 }
예제 #2
0
 public override void Render(VMesh m, VVisualizer v)
 {
     m.Mat.Bind();
     Lighting.GraphLight3D.Active.ShadowFB.Cube.Bind(2);
     fx.Bind();
     v.SetMesh(m);
     v.Bind();
     v.Visualize();
     v.Release();
     fx.Release();
     Lighting.GraphLight3D.Active.ShadowFB.Cube.Release(2);
     m.Mat.Release();
 }
예제 #3
0
 public virtual void Release(VMesh m, VVisualizer v)
 {
 }
예제 #4
0
 public virtual void Render(VMesh m, VVisualizer v)
 {
 }
예제 #5
0
 public virtual void Bind(VMesh m, VVisualizer v)
 {
 }
예제 #6
0
 public override void Render(VMesh m, VVisualizer v)
 {
     v.SetMesh(m);
     v.Visualize();
 }