protected override void Before_each()
        {
            _aiList = new List<AssaultItem>
                          {
                              new AssaultItem {Description = "Stormtrooper"},
                              new AssaultItem {Description = "AT-ST"}
                          };
            _service = Stub<IInventoryService>();
            _service.Stub(x => x.GetAllAssaultItems()).Return(_aiList);

            _controller = new InventoryController(_service);
        }
        protected override void Before_each()
        {
            _item = new AssaultItem { Description = "AT-AT", LoadValue = 72 };
            _service = Stub<IInventoryService>();
            _service.Stub(x => x.GetAssaultItemById(2)).Return(_item);

            _controller = new InventoryController(_service);
        }
 protected override void Because()
 {
     _controller = new InventoryController(_service);
 }
 protected override void Before_each()
 {
     _service = Stub<IInventoryService>();
     _controller = new InventoryController(_service);
 }
        protected override void Before_each()
        {
            _item = new AssaultItem
                        {
                            Description = "Dark Trooper squad with 7 dark troopers",
                            LoadValue = 4,
                            Type = "Dark Trooper Squad"
                        };

            _service = Stub<IInventoryService>();
            _service.Stub(x => x.GetAssaultItemById(2)).Return(_item);

            _controller = new InventoryController(_service);
        }