void Awake() { if (SpriteSettingsUtility.Prefs == null) { SpriteSettingsUtility.LoadPrefs(); } }
void DrawApplyButton() { Color defaultBg = GUI.backgroundColor; GUI.backgroundColor = Color.green; if (GUILayout.Button("Apply")) { foreach (var obj in Selection.objects) { if (IsObjectValidTexture(obj)) { // Load currently set fileSettings for multi-select. Otherwise use saved fileSettings SpriteFileSettings settings = Selection.objects.Length == 1 ? FileSettings : LoadSavedFileSettingsForObject(obj); if (!settings.SlicingOptions.IsValid()) { Debug.LogWarning("Skipping ApplyingTextureSettings to object due to invalid " + "Slicing Options. Object: " + obj.name); continue; } string path = AssetDatabase.GetAssetPath(obj); var selectedTexture = AssetDatabase.LoadAssetAtPath <Texture2D> (path); SpriteSettingsUtility.ApplySpriteSettings(selectedTexture, currentSelectedSettings, settings); } } if (currentSelectedSettings.PackOnApply) { UnityEditor.Sprites.Packer.RebuildAtlasCacheIfNeeded( EditorUserBuildSettings.activeBuildTarget, true); } } GUI.backgroundColor = defaultBg; }
void DrawApplyButton() { Color defaultBg = GUI.backgroundColor; GUI.backgroundColor = Color.green; if (GUILayout.Button("Apply")) { SpriteSettingsUtility.ApplyDefaultTextureSettings(currentSelectedSettings, changePivot, changePackingTag); if (currentSelectedSettings.PackOnApply) { UnityEditor.Sprites.Packer.RebuildAtlasCacheIfNeeded( EditorUserBuildSettings.activeBuildTarget, true); } Close(); } GUI.backgroundColor = defaultBg; }
void DrawSelectedTextureInfo() { if (Selection.objects.Length > 0) { EditorGUILayout.LabelField("Selected textures"); EditorGUILayout.Space(); Color defaultColor = GUI.color; GUI.color = Color.yellow; foreach (var obj in Selection.objects) { if (!AssetDatabase.Contains(obj)) { continue; } string path = AssetDatabase.GetAssetPath(obj); var asset = AssetDatabase.LoadAssetAtPath(path, typeof(Texture2D)) as Texture2D; if (asset == null) { continue; } string metaData = ""; var spriteSheetData = SpriteSettingsUtility.GetSpriteData(path, currentSelectedSettings.SpritesheetDataFile); if (spriteSheetData != null) { metaData = " " + spriteSheetData.Size + ", " + spriteSheetData.Frames + " frames"; } EditorGUILayout.LabelField(path + metaData); } GUI.color = defaultColor; } }
SpriteFileSettings LoadSavedFileSettingsForObject(Object obj) { string path = AssetDatabase.GetAssetPath(obj); return(SpriteSettingsUtility.GetFileSettings(path, currentSelectedSettings.SpritesheetDataFile)); }