// object owning accessory should be locked private static void Render3D(IPluginViewSettings pluginViewSettings, viz.Accessory accessory) { AccessoryPlugin3DViewSettings accessoryViewSettings = pluginViewSettings as AccessoryPlugin3DViewSettings; if ((accessoryViewSettings != null) && (accessory != null)) { if (accessoryViewSettings.RenderOrientationCube) { accessory.SetMode(viz.AccessoryMode.RotationCube); accessory.Render(); } if (accessoryViewSettings.RenderFrustum) { accessory.SetMode(viz.AccessoryMode.ViewFrustum); accessory.Render(); } if (accessoryViewSettings.RenderFloorPlane) { accessory.SetMode(viz.AccessoryMode.FloorPlane); accessory.Render(); } } }
private AccessoryPlugin3DViewSettings(AccessoryPlugin3DViewSettings source) { if (source == null) { throw new ArgumentNullException("source"); } this.frustum = source.frustum; this.orientationCube = source.orientationCube; this.floorPlane = source.floorPlane; }
public IPluginViewSettings Add3DView(EventType eventType, Panel hostControl) { IPluginViewSettings pluginViewSettings = new AccessoryPlugin3DViewSettings(); return(pluginViewSettings); }
public IPluginViewSettings Add3DView(EventType eventType, Panel hostControl) { IPluginViewSettings pluginViewSettings = new AccessoryPlugin3DViewSettings(); return pluginViewSettings; }