private void DrawGrass() { EditorGUILayout.LabelField("Items", EditorStyles.boldLabel); grassScrollPos = EditorGUILayout.BeginScrollView(grassScrollPos, EditorStyles.textArea, GUILayout.Height(thumbSize + 10f)); using (new EditorGUILayout.HorizontalScope()) { for (int i = 0; i < script.grassPrefabs.Count; i++) { Texture2D thumb = AssetPreview.GetAssetPreview(script.grassPrefabs[i].prefab); if (script.grassPrefabs[i].type == SpawnerBase.GrassType.Billboard) { thumb = script.grassPrefabs[i].billboard; } if (thumb == null) { thumb = EditorGUIUtility.IconContent("d_BuildSettings.Broadcom").image as Texture2D; } if (GUILayout.Button(new GUIContent("", thumb), (selectedGrassID == i) ? VegetationSpawnerEditor.PreviewTexSelected : VegetationSpawnerEditor.PreviewTex, GUILayout.MinHeight(thumbSize), GUILayout.MaxWidth(thumbSize), GUILayout.MaxHeight(thumbSize))) { selectedGrassID = i; } } } EditorGUILayout.EndScrollView(); //Edge case: Clamp in case there's a switch to scene with less items selectedGrassID = Mathf.Min(selectedGrassID, script.grassPrefabs.Count - 1); VegetationSpawner.GrassPrefab grass = script.grassPrefabs.Count > 0 ? script.grassPrefabs[selectedGrassID] : null; using (new EditorGUILayout.HorizontalScope()) { if (grass != null) { EditorGUILayout.LabelField("Instances: " + grass.instanceCount.ToString("##,#"), EditorStyles.miniLabel); } GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent("Add", EditorGUIUtility.IconContent(EditorGUIUtility.isProSkin ? "d_Toolbar Plus" : "Toolbar Plus").image, "Add new item"))) { VegetationSpawner.GrassPrefab newGrass = new SpawnerBase.GrassPrefab(); script.grassPrefabs.Add(newGrass); newGrass.seed = Random.Range(0, 9999); selectedGrassID = script.grassPrefabs.Count - 1; newGrass.index = script.grassPrefabs.Count; script.RefreshGrassPrototypes(); } if (GUILayout.Button(new GUIContent("", EditorGUIUtility.IconContent("TreeEditor.Duplicate").image, "Duplicate item"))) { GrassPrefab newGrass = Duplicate(script.grassPrefabs[selectedGrassID]); script.grassPrefabs.Add(newGrass); selectedGrassID = script.grassPrefabs.Count - 1; newGrass.index = script.grassPrefabs.Count; script.RefreshGrassPrototypes(); //Spawn it now so changes are visible script.SpawnGrass(script.grassPrefabs[selectedGrassID]); } if (GUILayout.Button(new GUIContent("", EditorGUIUtility.IconContent("d_TreeEditor.Trash").image, "Remove"))) { script.grassPrefabs.RemoveAt(selectedGrassID); selectedGrassID = script.grassPrefabs.Count - 1; script.RefreshGrassPrototypes(); } } if (grass != null) { Undo.RecordObject(script, "Modified grass item"); serializedObject.Update(); using (var grassChange = new EditorGUI.ChangeCheckScope()) { EditorGUILayout.LabelField("Appearance", EditorStyles.boldLabel); grass.type = (SpawnerBase.GrassType)EditorGUILayout.Popup("Render type", (int)grass.type, new string[] { "Mesh", "Billboard" }); if (grass.type == SpawnerBase.GrassType.Mesh) { grass.prefab = EditorGUILayout.ObjectField("Prefab", grass.prefab, typeof(GameObject), true) as GameObject; } if (grass.type == SpawnerBase.GrassType.Billboard) { grass.billboard = EditorGUILayout.ObjectField("Billboard", grass.billboard, typeof(Texture2D), true) as Texture2D; } grass.mainColor = EditorGUILayout.ColorField("Main", grass.mainColor); grass.linkColors = EditorGUILayout.Toggle(new GUIContent("Link", "Set the main and secondary color with one value"), grass.linkColors); if (grass.linkColors) { grass.secondairyColor = grass.mainColor; } else { grass.secondairyColor = EditorGUILayout.ColorField("Secondary", grass.secondairyColor); } VegetationSpawnerEditor.DrawRangeSlider(new GUIContent("Width", "Min/max width of the mesh"), ref grass.minMaxWidth, 0f, 2f); VegetationSpawnerEditor.DrawRangeSlider(new GUIContent("Length", "Min/max length of the mesh"), ref grass.minMaxHeight, 0f, 2f); if (grassChange.changed) { EditorUtility.SetDirty(target); script.UpdateProperties(grass); } EditorGUILayout.Space(); EditorGUILayout.LabelField("Spawning rules", EditorStyles.boldLabel); using (new EditorGUILayout.HorizontalScope()) { grass.seed = EditorGUILayout.IntField("Seed", grass.seed, GUILayout.MaxWidth(EditorGUIUtility.labelWidth + 50f)); if (GUILayout.Button("Randomize", GUILayout.MaxWidth(100f))) { grass.seed = Random.Range(0, 99999); } } grass.probability = EditorGUILayout.Slider("Spawn chance %", grass.probability, 0f, 100f); EditorGUILayout.Space(); grass.collisionCheck = EditorGUILayout.Toggle(new GUIContent("Collision check", "Take into account the collision cache to avoid spawning inside colliders (see Settings tab)"), grass.collisionCheck); grass.rejectUnderwater = EditorGUILayout.Toggle(new GUIContent("Remove underwater", "The water height level can be set in the settings tab"), grass.rejectUnderwater); VegetationSpawnerEditor.DrawRangeSlider(new GUIContent("Height range", "Min/max height this item can spawn at"), ref grass.heightRange, 0f, 1000f); VegetationSpawnerEditor.DrawRangeSlider(new GUIContent("Slope range", "Min/max slope (0-90 degrees) this item can spawn at"), ref grass.slopeRange, 0f, 90f); VegetationSpawnerEditor.DrawRangeSlider(new GUIContent("Curvature range", "0=Concave (bowl), 0.5=flat, 1=convex (edge)"), ref grass.curvatureRange, 0f, 1f); EditorGUILayout.Space(); LayerMaskSettings(grass.layerMasks); if (grassChange.changed) { serializedObject.ApplyModifiedProperties(); } } EditorGUILayout.Space(); if (GUILayout.Button(new GUIContent(" Respawn", EditorGUIUtility.IconContent("d_Refresh").image), GUILayout.Height(30f))) { Stopwatch sw = new Stopwatch(); sw.Restart(); script.SpawnGrass(script.grassPrefabs[selectedGrassID]); sw.Stop(); Log.Add("Respawning grass: " + sw.Elapsed.Seconds + " seconds..."); } } }
private void DrawTrees() { EditorGUILayout.LabelField("Species", EditorStyles.boldLabel); //Tree item view treeScrollPos = EditorGUILayout.BeginScrollView(treeScrollPos, EditorStyles.textArea, GUILayout.Height(thumbSize + 10f)); using (new EditorGUILayout.HorizontalScope()) { for (int i = 0; i < script.treeTypes.Count; i++) { if (script.treeTypes[i] == null) { continue; } Texture2D thumb = EditorGUIUtility.IconContent("d_BuildSettings.Broadcom").image as Texture2D; if (script.treeTypes[i].prefabs.Count > 0) { if (script.treeTypes[i].prefabs[0] != null) { if (script.treeTypes[i].prefabs[0].prefab) { thumb = AssetPreview.GetAssetPreview(script.treeTypes[i].prefabs[0].prefab); } } } if (GUILayout.Button(new GUIContent("", thumb), (selectedTreeID == i) ? VegetationSpawnerEditor.PreviewTexSelected : VegetationSpawnerEditor.PreviewTex, GUILayout.MinHeight(thumbSize), GUILayout.MaxWidth(thumbSize), GUILayout.MaxHeight(thumbSize))) { selectedTreeID = i; } } } EditorGUILayout.EndScrollView(); Undo.RecordObject(script, "Modified tree species"); serializedObject.Update(); using (var treeChange = new EditorGUI.ChangeCheckScope()) { //Tree type view options using (new EditorGUILayout.HorizontalScope()) { GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent("Add", EditorGUIUtility.IconContent(EditorGUIUtility.isProSkin ? "d_Toolbar Plus" : "Toolbar Plus").image, "Add new item"))) { VegetationSpawner.TreeType tree = TreeType.New(); script.treeTypes.Add(tree); selectedTreeID = script.treeTypes.Count - 1; } if (script.treeTypes.Count > 0) { if (GUILayout.Button(new GUIContent("", EditorGUIUtility.IconContent("d_TreeEditor.Trash").image, "Remove"))) { script.treeTypes.RemoveAt(selectedTreeID); selectedTreeID = script.treeTypes.Count - 1; if (selectedTreeID < 0) { selectedTreeID = 0; } script.RefreshTreePrefabs(); } } } //Settings for selected if (script.treeTypes.Count > 0) { VegetationSpawner.TreeType tree = script.treeTypes[selectedTreeID]; EditorGUILayout.LabelField("Prefabs", EditorStyles.boldLabel); if (tree.prefabs.Count == 0) { EditorGUILayout.HelpBox("Add a tree prefab first", MessageType.Info); } for (int p = 0; p < tree.prefabs.Count; p++) { TreePrefab item = tree.prefabs[p]; using (new EditorGUILayout.HorizontalScope()) { using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox)) { EditorGUI.BeginChangeCheck(); item.prefab = EditorGUILayout.ObjectField("Prefab", item.prefab, typeof(GameObject), true) as GameObject; if (item.prefab) { if (EditorUtility.IsPersistent(item.prefab) == false) { EditorGUILayout.HelpBox("Prefab cannot be a scene instance", MessageType.Error); } } item.probability = EditorGUILayout.Slider("Spawn chance %", item.probability, 0f, 100f); if (EditorGUI.EndChangeCheck()) { script.UpdateTreeItem(tree); if (autoRespawnTrees.boolValue) { script.SpawnTree(tree); } EditorUtility.SetDirty(target); } } if (GUILayout.Button(new GUIContent("", EditorGUIUtility.IconContent("d_TreeEditor.Trash").image, "Remove"))) { tree.prefabs.RemoveAt(p); script.RefreshTreePrefabs(); } } } using (new EditorGUILayout.HorizontalScope()) { GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent("Add", EditorGUIUtility.IconContent(EditorGUIUtility.isProSkin ? "d_Toolbar Plus" : "Toolbar Plus").image, "Add new item"))) { TreePrefab p = new TreePrefab(); p.probability = 100f; tree.prefabs.Add(p); script.RefreshTreePrefabs(); } } if (tree.prefabs.Count > 0) { if (tree.prefabs[0].prefab != null) { EditorGUILayout.LabelField("Spawn rules", EditorStyles.boldLabel); EditorGUI.BeginChangeCheck(); using (new EditorGUILayout.HorizontalScope()) { tree.seed = EditorGUILayout.IntField("Seed", tree.seed, GUILayout.MaxWidth(EditorGUIUtility.labelWidth + 50f)); if (GUILayout.Button("Randomize", GUILayout.MaxWidth(100f))) { tree.seed = Random.Range(0, 99999); } } tree.probability = EditorGUILayout.Slider("Global spawn chance %", tree.probability, 0f, 100f); tree.distance = EditorGUILayout.Slider("Distance between", tree.distance, 0.5f, 50f); VegetationSpawnerEditor.DrawRangeSlider(new GUIContent("Scale", "Scale is randomly selected from this range"), ref tree.scaleRange, 0f, 2f); tree.sinkAmount = EditorGUILayout.Slider(new GUIContent("Sink amount", "Lowers the Y position of the tree"), tree.sinkAmount, 0f, 1f); EditorGUILayout.Space(); tree.collisionCheck = EditorGUILayout.Toggle("Collision check", tree.collisionCheck); tree.rejectUnderwater = EditorGUILayout.Toggle(new GUIContent("Remove underwater", "The water height level can be set in the settings tab"), tree.rejectUnderwater); VegetationSpawnerEditor.DrawRangeSlider(new GUIContent("Height range", "Min/max height this item can spawn at"), ref tree.heightRange, 0f, script.maxTerrainHeight); VegetationSpawnerEditor.DrawRangeSlider(new GUIContent("Slope range", "Min/max slope (0-90 degrees) this item can spawn at"), ref tree.slopeRange, 0f, 90f); VegetationSpawnerEditor.DrawRangeSlider(new GUIContent("Curvature range", "0=Concave (bowl), 0.5=flat, 1=convex (edge)"), ref tree.curvatureRange, 0f, 1f); if (EditorGUI.EndChangeCheck()) { if (!autoRespawnTrees.boolValue) { return; } Stopwatch sw = new Stopwatch(); sw.Restart(); script.SpawnTree(tree); sw.Stop(); Log.Add("Respawning tree: " + sw.Elapsed.Milliseconds + "ms..."); EditorUtility.SetDirty(target); } LayerMaskSettings(tree.layerMasks); EditorGUILayout.LabelField("Instances: " + tree.instanceCount.ToString("##,#"), EditorStyles.miniLabel); if (autoRespawnTrees.boolValue == false) { EditorGUILayout.HelpBox("Auto respawning is disabled for trees in the settings tab", MessageType.Warning); } if (GUILayout.Button(new GUIContent(" Respawn", EditorGUIUtility.IconContent("d_Refresh").image), GUILayout.Height(30f))) { Stopwatch sw = new Stopwatch(); sw.Restart(); script.SpawnTree(tree); sw.Stop(); Log.Add("Respawning tree: " + sw.Elapsed.Milliseconds + "ms..."); } } } } if (treeChange.changed) { EditorUtility.SetDirty(target); serializedObject.ApplyModifiedProperties(); } } }