private void Update_Movement(Beatmap.Stage linkedStage, Beatmap.Track trackData) { var(zoneMin, zoneMax, zoneSize, _) = ZoneMinMax; float trackWidth = GetTrackWidth(trackData); float stageWidth = Stage.GetStageWidth(linkedStage); float stageHeight = Stage.GetStageHeight(linkedStage); float stagePivotY = Stage.GetStagePivotY(linkedStage); float stageRotZ = Stage.GetStageWorldRotationZ(linkedStage); var stagePos = Stage.GetStagePosition(linkedStage, trackData.StageIndex); float rotX = GetTrackAngle(trackData); float trackX = GetTrackX(trackData); var pos = Stage.LocalToZone(trackX, 0f, 0f, stagePos, stageWidth, stageHeight, stagePivotY, stageRotZ); // Movement transform.position = Util.Vector3Lerp3(zoneMin, zoneMax, pos.x, pos.y); transform.localRotation = Quaternion.Euler(0f, 0f, stageRotZ) * Quaternion.Euler(rotX, 0, 0); ColSize = MainRenderer.transform.localScale = m_TrackTintRenderer.transform.localScale = new Vector3( zoneSize * trackWidth * stageWidth, zoneSize * stageHeight, 1f ); // Tray if (trackData.HasTray) { var traySize = GetRectSize(SkinType.Tray, trackData.ItemType, false, false); var judgeLineSize = GetRectSize(SkinType.JudgeLine, trackData.ItemType); var trayPos = LocalToZone( TrayX, judgeLineSize.y / 2f / stageHeight, 0f, stagePos, stageWidth, stageHeight, stagePivotY, stageRotZ, trackX, trackWidth, rotX ); m_TrayRenderer.transform.position = Util.Vector3Lerp3(zoneMin, zoneMax, trayPos.x, trayPos.y); m_TrayRenderer.transform.localScale = new Vector3(traySize.x, traySize.y, 1f); m_TrayRenderer.Scale = traySize; } // Renderer MainRenderer.RendererEnable = true; m_TrackTintRenderer.RendererEnable = true; m_TrackTintRenderer.ItemType = trackData.ItemType; MainRenderer.ItemType = trackData.ItemType; m_TrayRenderer.RendererEnable = trackData.HasTray; m_TrayRenderer.ItemType = trackData.ItemType; MainRenderer.Duration = m_TrayRenderer.Duration = m_TrackTintRenderer.Duration = Duration; MainRenderer.Scale = m_TrackTintRenderer.Scale = new Vector2(stageWidth * trackWidth, stageHeight); m_TrackTintRenderer.Tint = trackData.c_Tint = GetTrackColor(trackData); MainRenderer.Alpha = m_TrayRenderer.Alpha = Stage.GetStageAlpha(linkedStage) * GetTrackAlpha(trackData); m_TrackTintRenderer.Alpha *= MainRenderer.Alpha; MainRenderer.SetSortingLayer(SortingLayerID_Track, GetSortingOrder()); m_TrackTintRenderer.SetSortingLayer(SortingLayerID_TrackTint, GetSortingOrder()); m_TrayRenderer.SetSortingLayer(SortingLayerID_Tray, GetSortingOrder()); }
private void Update_Movement(Beatmap.Stage linkedStage, Beatmap.Track linkedTrack, Beatmap.Note noteData, Beatmap.Note linkedNote) { var stagePos = Stage.GetStagePosition(linkedStage, linkedTrack.StageIndex); float stageWidth = Stage.GetStageWidth(linkedStage); float stagePivotY = Stage.GetStagePivotY(linkedStage); float stageHeight = Stage.GetStageHeight(linkedStage); float stageRotZ = Stage.GetStageWorldRotationZ(linkedStage); float trackX = Track.GetTrackX(linkedTrack); float trackWidth = Track.GetTrackWidth(linkedTrack); float trackAngle = Track.GetTrackAngle(linkedTrack); float gameOffset = GetGameDropOffset(noteData.TimingID, noteData._SpeedMuti); float noteY01 = MusicTime < Time ? (noteData._NoteDropStart - gameOffset) : 0f; float noteSizeY = noteData._NoteDropEnd - gameOffset - noteY01; var(zoneMin, zoneMax, zoneSize, _) = ZoneMinMax; bool isLink = linkedNote != null; bool activeSelf = GetNoteActive(noteData, null, noteData._AppearTime); float alpha = Stage.GetStageAlpha(linkedStage) * Track.GetTrackAlpha(linkedTrack) * Mathf.Clamp01(16f - noteY01 * 16f); bool highlighing = MusicTime > Time && MusicTime < Time + Duration; float noteZ = GetNoteZ(noteData); var tint = highlighing ? HighlightTints[(int)SkinType.Note] : WHITE_32; if (TintNote) { tint *= linkedTrack.c_Tint; } // Movement var noteZonePos = Track.LocalToZone( noteData.X, noteY01, noteZ, stagePos, stageWidth, stageHeight, stagePivotY, stageRotZ, trackX, trackWidth, trackAngle ); var noteRot = Quaternion.Euler(0f, 0f, stageRotZ) * Quaternion.Euler(trackAngle, 0f, 0f); var noteWorldPos = Util.Vector3Lerp3(zoneMin, zoneMax, noteZonePos.x, noteZonePos.y, noteZonePos.z); // Size var noteSize = GetRectSize(SkinType.Note, noteData.ItemType); float minHeight = GetMinHeight(SkinType.Note, noteData.ItemType); float noteScaleX = noteSize.x < 0f ? stageWidth * trackWidth * noteData.Width : noteSize.x; float noteScaleY_scaler = Mathf.Max(noteSizeY * stageHeight, minHeight); float noteScaleY = Mathf.Max(noteSizeY * stageHeight + minHeight, 0f); Vector3 zoneNoteScale = new Vector3( zoneSize * noteScaleX, zoneSize * noteScaleY, 1f ); Vector3 zoneNoteScale_scaler = new Vector3( zoneSize * noteScaleX, zoneSize * noteScaleY_scaler, 1f ); // Transform transform.position = Late_NoteWorldPos = noteWorldPos; ColRot = MainRenderer.transform.rotation = noteRot; ColSize = MainRenderer.transform.localScale = zoneNoteScale; m_Scaler.localScale = zoneNoteScale_scaler; m_Scaler.rotation = noteRot; // Renderer MainRenderer.RendererEnable = !isLink || activeSelf; MainRenderer.ItemType = noteData.ItemType; MainRenderer.Tint = tint; MainRenderer.Alpha = alpha; MainRenderer.Duration = Duration; MainRenderer.Scale = new Vector2(noteScaleX, noteScaleY); MainRenderer.SetSortingLayer( Duration <= FLOAT_GAP ? SortingLayerID_Note : SortingLayerID_Note_Hold, GetSortingOrder() ); }