public unsafe static long $Invoke35(long instance, long *args) { UnityUtils.SetQuadVertices(*(float *)args, *(float *)(args + 1), *(float *)(args + 2), *(float *)(args + 3), *(int *)(args + 4), (Vector3[])GCHandledObjects.GCHandleToPinnedArrayObject(args[5])); return(-1L); }