public unsafe static long $Invoke5(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(Units.BoardToWorldX(*(float *)args))); }
public static Vector3 BoardToWorldVec(IntPosition position, float yPosition) { return(new Vector3(Units.BoardToWorldX(position.x), yPosition, Units.BoardToWorldZ(position.z))); }