public static void ShowListOfArchetypesVariants() { GameObject prefab = (GameObject)Resources.Load("Prefabs/SquadBuilder/SavedSquadronPanel", typeof(GameObject)); GameObject archetypesPanel = GameObject.Find("UI/Panels").transform.Find("BrowsePopularSquadsVariantsPanel").Find("Scroll View/Viewport/Content").gameObject; RectTransform contentTransform = archetypesPanel.GetComponent <RectTransform>(); foreach (Transform transform in contentTransform.transform) { GameObject.Destroy(transform.gameObject); } List <string> existingLists = new List <string>(); foreach (var squadJson in VariantsData.list) { SquadList squadList = new SquadList(Players.PlayerNo.PlayerNone); JSONObject squadJsonFixed = new JSONObject(squadJson["json"].str); if (existingLists.Contains(squadJsonFixed.ToString())) { continue; } existingLists.Add(squadJsonFixed.ToString()); SquadBuilder.SetPlayerSquadFromImportedJson(squadJsonFixed, squadList, delegate { }); GameObject SquadListRecord; SquadListRecord = MonoBehaviour.Instantiate(prefab, contentTransform); SquadListRecord.transform.Find("Name").GetComponent <Text>().text = "Example"; //squadList["name"].str; Text descriptionText = SquadListRecord.transform.Find("Description").GetComponent <Text>(); RectTransform descriptionRectTransform = SquadListRecord.transform.Find("Description").GetComponent <RectTransform>(); if (squadJson.HasField("json")) { descriptionText.text = SquadBuilder.GetDescriptionOfSquadJson(squadJsonFixed).Replace("\\\"", "\""); } else { descriptionText.text = "No description"; } float descriptionPreferredHeight = descriptionText.preferredHeight; descriptionRectTransform.sizeDelta = new Vector2(descriptionRectTransform.sizeDelta.x, descriptionPreferredHeight); SquadListRecord.transform.Find("PointsValue").GetComponent <Text>().text = squadList.Points.ToString(); SquadListRecord.GetComponent <RectTransform>().sizeDelta = new Vector2( SquadListRecord.GetComponent <RectTransform>().sizeDelta.x, 15 + 70 + 10 + descriptionPreferredHeight + 10 + 55 + 10 ); SquadListRecord.transform.Find("DeleteButton").gameObject.SetActive(false); SquadListRecord.transform.Find("LoadButton").GetComponent <Button>().onClick.AddListener(delegate { SquadBuilder.LoadSavedSquadAndReturn(squadJsonFixed); }); } OrganizePanels(contentTransform, FREE_SPACE); }
public SquadBuilder() { Instance = this; Database = new ContentDatabase(Edition.Current); SquadLists = new SquadLists(); CurrentPlayer = PlayerNo.Player1; }
public static void CheckAiButtonVisibility() { bool isAi = GetSquadList(CurrentPlayer).PlayerType.IsSubclassOf(typeof(GenericAiPlayer)); GameObject.Find("UI/Panels/SquadBuilderPanel/Panel/SquadBuilderTop").transform.Find("AIButton").gameObject.SetActive(isAi); if (isAi) { SquadBuilder.SetAiType(Options.AiType); } }
public SquadBuilderView(SquadBuilder model) { Model = model; Model.View = this; RosterView = GameObject.Find("UI/Panels/SquadBuilderPanel/Panel").GetComponent <SquadBuilderRosterView>(); ShipsView = new SquadBuilderShipsView(); PilotsView = new SquadBuilderPilotsView(); UpgradesView = new SquadBuilderUpgradesView(); PilotWithSlotsView = new SquadBuilderPilotWithSlotsView(this); ObstaclesView = new SquadBuilderObstaclesView(); ShipInformationView = new SquadBuilderShipInformationView(); SkinsView = new SquadBuilderSkinsView(); SquadsManagement = new SquadsManagement(this); }