예제 #1
0
        public static SidekickFollower SpawnSidekick(Transform lead, LayerMask m)
        {
            GameObject       g  = new GameObject("sidekickFollower");
            SidekickFollower sk = g.AddComponent <SidekickFollower>();

            GameObject way = new GameObject("waypoint");

            way.transform.parent = g.transform;
            sk.mask = m;
            sk.Init(lead, way.transform);
            return(sk);
        }
예제 #2
0
        public static IEnumerator FollowLeader(AIBlackboard blackboard, ComponentBlackboard components, float speed, int bufferIndex)
        {
            blackboard.Waiting = false;
            components.StopShootingPlayer();
            SidekickFollower  target      = SidekickFollower.SpawnSidekick(blackboard.targetBuffer[bufferIndex], components.controller.visionMask);
            NavMeshAgent      navigation  = components.navigation;
            MecanimLocomotion locomotion  = components.locomotion;
            Transform         aiTransform = components.aiObject.transform;

            navigation.SetDestination(target.Waypoint.position);

            locomotion.speed           = 8;
            locomotion.lookWhereMoving = true;
            locomotion.turn            = false;
            locomotion.move            = true;

            yield return(null);

            while (Vector3.Distance(target.Waypoint.position, aiTransform.position) > 5)
            {
                navigation.SetDestination(target.Waypoint.position);
                components.Navigate();
                target.PositionWaypoint();
                yield return(new WaitForSeconds(0.1f));
            }

            locomotion.speed           = speed;
            locomotion.lookWhereMoving = true;
            locomotion.turn            = false;
            locomotion.move            = true;

            yield return(null);

            while (true)
            {
                if (Vector3.Distance(target.Waypoint.position, aiTransform.position) > 1)
                {
                    navigation.SetDestination(target.Waypoint.position);
                    target.PositionWaypoint();
                    components.Navigate();
                }
                else
                {
                    components.StopNavigating();
                    locomotion.turn = false;
                    locomotion.move = false;
                }
                yield return(null);
            }
        }