예제 #1
0
 public GSPacketIn SendMarryProp(Game.Server.GameObjects.GamePlayer player, SqlDataProvider.Data.MarryProp info)
 {
     throw new NotImplementedException();
 }
예제 #2
0
 public GSPacketIn SendMarryProp(GamePlayer player, MarryProp info)
 {
     GSPacketIn pkg = new GSPacketIn((byte)ePackageType.MARRYPROP_GET, player.PlayerCharacter.ID);
     pkg.WriteBoolean(info.IsMarried);
     pkg.WriteInt(info.SpouseID);
     pkg.WriteString(info.SpouseName);
     pkg.WriteBoolean(info.IsCreatedMarryRoom);
     pkg.WriteInt(info.SelfMarryRoomID);
     pkg.WriteBoolean(info.IsGotRing);
     SendTCP(pkg);
     return pkg;
 }
예제 #3
0
        public MarryProp GetMarryProp(int id)
        {
            SqlDataReader reader = null;
            try
            {
                SqlParameter[] para = new SqlParameter[1];
                para[0] = new SqlParameter("@UserID", id);

                db.GetReader(ref reader, "SP_Select_Marry_Prop", para);
                while (reader.Read())
                {
                    MarryProp info = new MarryProp();
                    info.IsMarried = (bool)reader["IsMarried"];
                    info.SpouseID = (int)reader["SpouseID"];
                    info.SpouseName = reader["SpouseName"].ToString();
                    info.IsCreatedMarryRoom = (bool)reader["IsCreatedMarryRoom"];
                    info.SelfMarryRoomID = (int)reader["SelfMarryRoomID"];
                    info.IsGotRing = (bool)reader["IsGotRing"];
                    return info;
                }
            }
            catch (Exception e)
            {
                if (log.IsErrorEnabled)
                    log.Error("GetMarryProp", e);
            }
            finally
            {
                if (reader != null && !reader.IsClosed)
                    reader.Close();
            }

            return null;
        }