private void Start() { SpriterEntity entity = SpriterData.Spriter.Entities[EntityIndex]; AudioSource audioSource = gameObject.GetComponent <AudioSource>(); Animator = new UnityAnimator(entity, ChildData, audioSource, Ppu); RegisterSpritesAndSounds(); if (UseNativeTags) { defaultTag = gameObject.tag; } Animator.Update(0); }
public void Start() { SpriterEntity entity = SpriterData.Spriter.Entities[EntityIndex]; AudioSource audioSource = gameObject.GetComponent <AudioSource>(); Animator = new UnityAnimator(entity, ChildData, audioSource); //Debug.Log("Animator: " + Animator); //Animator.CurrentAnimation = ; RegisterSpritesAndSounds(); if (UseNativeTags) { defaultTag = gameObject.tag; } Animator.Update(0); }