public static void UpdateFrameData(FrameData frameData, SpriterAnimation animation, float targetTime, SpriterSpatial parentInfo = null) { SpriterMainlineKey keyA; SpriterMainlineKey keyB; GetMainlineKeys(animation.MainlineKeys, targetTime, out keyA, out keyB); float adjustedTime = AdjustTime(keyA, keyB, animation.Length, targetTime); SpriterSpatial[] boneInfos = GetBoneInfos(keyA, animation, targetTime, parentInfo); if (keyA.ObjectRefs == null) { SpriterObjectPool.ReturnObject(boneInfos); return; } for (int i = 0; i < keyA.ObjectRefs.Length; ++i) { SpriterObjectRef objectRef = keyA.ObjectRefs[i]; SpriterObject interpolated = GetObjectInfo(objectRef, animation, adjustedTime); if (boneInfos != null && objectRef.ParentId >= 0) { ApplyParentTransform(interpolated, boneInfos[objectRef.ParentId]); } else if (parentInfo != null) { ApplyParentTransform(interpolated, parentInfo); } AddSpatialData(interpolated, animation.Timelines[objectRef.TimelineId], animation.Entity.Spriter, targetTime, frameData); } SpriterObjectPool.ReturnObject(boneInfos); }
public void Clear() { var varE = ObjectVars.GetEnumerator(); while (varE.MoveNext()) { SpriterObjectPool.ReturnStructDict(varE.Current.Value); } ObjectVars.Clear(); var tagE = ObjectTags.GetEnumerator(); while (tagE.MoveNext()) { var list = tagE.Current.Value; list.Clear(); SpriterObjectPool.ReturnObject(list); } ObjectTags.Clear(); Sounds.Clear(); AnimationVars.Clear(); AnimationTags.Clear(); Events.Clear(); }
public static void UpdateFrameData(FrameData frameData, SpriterAnimation first, SpriterAnimation second, float targetTime, float factor) { if (first == second) { UpdateFrameData(frameData, first, targetTime); return; } float targetTimeSecond = targetTime / first.Length * second.Length; SpriterMainlineKey firstKeyA; SpriterMainlineKey firstKeyB; GetMainlineKeys(first.MainlineKeys, targetTime, out firstKeyA, out firstKeyB); SpriterMainlineKey secondKeyA; SpriterMainlineKey secondKeyB; GetMainlineKeys(second.MainlineKeys, targetTimeSecond, out secondKeyA, out secondKeyB); if (!WillItBlend(firstKeyA, secondKeyA) || !WillItBlend(firstKeyB, secondKeyB)) { UpdateFrameData(frameData, first, targetTime); return; } float adjustedTimeFirst = AdjustTime(firstKeyA, firstKeyB, first.Length, targetTime); float adjustedTimeSecond = AdjustTime(secondKeyA, secondKeyB, second.Length, targetTimeSecond); SpriterSpatial[] boneInfosA = GetBoneInfos(firstKeyA, first, adjustedTimeFirst); SpriterSpatial[] boneInfosB = GetBoneInfos(secondKeyA, second, adjustedTimeSecond); SpriterSpatial[] boneInfos = null; if (boneInfosA != null && boneInfosB != null) { boneInfos = SpriterObjectPool.GetArray <SpriterSpatial>(boneInfosA.Length); for (int i = 0; i < boneInfosA.Length; ++i) { SpriterSpatial boneA = boneInfosA[i]; SpriterSpatial boneB = boneInfosB[i]; SpriterSpatial interpolated = Interpolate(boneA, boneB, factor, 1); interpolated.Angle = MathHelper.CloserAngleLinear(boneA.Angle, boneB.Angle, factor); boneInfos[i] = interpolated; } } SpriterMainlineKey baseKey = factor < 0.5f ? firstKeyA : firstKeyB; SpriterAnimation currentAnimation = factor < 0.5f ? first : second; for (int i = 0; i < baseKey.ObjectRefs.Length; ++i) { SpriterObjectRef objectRefFirst = baseKey.ObjectRefs[i]; SpriterObject interpolatedFirst = GetObjectInfo(objectRefFirst, first, adjustedTimeFirst); SpriterObjectRef objectRefSecond = secondKeyA.ObjectRefs[i]; SpriterObject interpolatedSecond = GetObjectInfo(objectRefSecond, second, adjustedTimeSecond); SpriterObject info = Interpolate(interpolatedFirst, interpolatedSecond, factor, 1); info.Angle = MathHelper.CloserAngleLinear(interpolatedFirst.Angle, interpolatedSecond.Angle, factor); info.PivotX = MathHelper.Linear(interpolatedFirst.PivotX, interpolatedSecond.PivotX, factor); info.PivotY = MathHelper.Linear(interpolatedFirst.PivotY, interpolatedSecond.PivotY, factor); if (boneInfos != null && objectRefFirst.ParentId >= 0) { ApplyParentTransform(info, boneInfos[objectRefFirst.ParentId]); } AddSpatialData(info, currentAnimation.Timelines[objectRefFirst.TimelineId], currentAnimation.Entity.Spriter, targetTime, frameData); SpriterObjectPool.ReturnObject(interpolatedFirst); SpriterObjectPool.ReturnObject(interpolatedSecond); } SpriterObjectPool.ReturnObject(boneInfosA); SpriterObjectPool.ReturnObject(boneInfosB); SpriterObjectPool.ReturnObject(boneInfos); }