protected virtual void GetMainlineKeys(SpriterMainlineKey[] keys, float targetTime, out SpriterMainlineKey keyA, out SpriterMainlineKey keyB) { keyA = keys.GetLastKey(targetTime); keyA = keyA ?? keys[keys.Length - 1]; int nextKey = keyA.Id + 1; if (nextKey >= keys.Length) { nextKey = 0; } keyB = keys[nextKey]; }
private static void GetMainlineKeys(SpriterMainlineKey[] keys, float targetTime, out SpriterMainlineKey keyA, out SpriterMainlineKey keyB) { keyA = LastKeyForTime(keys, targetTime); keyA = keyA ?? keys[keys.Length - 1]; int nextKey = keyA.Id + 1; if (nextKey >= keys.Length) { nextKey = 0; } keyB = keys[nextKey]; }
public virtual FrameData GetFrameData(SpriterAnimation first, SpriterAnimation second, float targetTime, float deltaTime, float factor) { FrameData.Clear(); if (first == second) { GetFrameData(first, targetTime, deltaTime); return(FrameData); } float targetTimeSecond = targetTime / first.Length * second.Length; SpriterMainlineKey firstKeyA; SpriterMainlineKey firstKeyB; GetMainlineKeys(first.MainlineKeys, targetTime, out firstKeyA, out firstKeyB); SpriterMainlineKey secondKeyA; SpriterMainlineKey secondKeyB; GetMainlineKeys(second.MainlineKeys, targetTimeSecond, out secondKeyA, out secondKeyB); if (!SpriterHelper.WillItBlend(firstKeyA, secondKeyA) || !SpriterHelper.WillItBlend(firstKeyB, secondKeyB)) { GetFrameData(first, targetTime, deltaTime); return(FrameData); } float adjustedTimeFirst = SpriterHelper.AdjustTime(targetTime, firstKeyA, firstKeyB, first.Length); float adjustedTimeSecond = SpriterHelper.AdjustTime(targetTimeSecond, secondKeyA, secondKeyB, second.Length); SpriterSpatial[] boneInfosA = GetBoneInfos(firstKeyA, first, adjustedTimeFirst); SpriterSpatial[] boneInfosB = GetBoneInfos(secondKeyA, second, adjustedTimeSecond); SpriterSpatial[] boneInfos = null; if (boneInfosA != null && boneInfosB != null) { boneInfos = Pool.GetArray <SpriterSpatial>(boneInfosA.Length); for (int i = 0; i < boneInfosA.Length; ++i) { SpriterSpatial boneA = boneInfosA[i]; SpriterSpatial boneB = boneInfosB[i]; SpriterSpatial interpolated = Interpolate(boneA, boneB, factor, 1); interpolated.Angle = MathHelper.CloserAngleLinear(boneA.Angle, boneB.Angle, factor); boneInfos[i] = interpolated; } } SpriterMainlineKey baseKey = factor < 0.5f ? firstKeyA : firstKeyB; SpriterAnimation currentAnimation = factor < 0.5f ? first : second; for (int i = 0; i < baseKey.ObjectRefs.Length; ++i) { SpriterObjectRef objectRefFirst = baseKey.ObjectRefs[i]; SpriterObject interpolatedFirst = GetObjectInfo(objectRefFirst, first, adjustedTimeFirst); SpriterObjectRef objectRefSecond = secondKeyA.ObjectRefs[i]; SpriterObject interpolatedSecond = GetObjectInfo(objectRefSecond, second, adjustedTimeSecond); SpriterObject info = Interpolate(interpolatedFirst, interpolatedSecond, factor, 1); info.Angle = MathHelper.CloserAngleLinear(interpolatedFirst.Angle, interpolatedSecond.Angle, factor); info.PivotX = MathHelper.Linear(interpolatedFirst.PivotX, interpolatedSecond.PivotX, factor); info.PivotY = MathHelper.Linear(interpolatedFirst.PivotY, interpolatedSecond.PivotY, factor); if (boneInfos != null && objectRefFirst.ParentId >= 0) { info.ApplyParentTransform(boneInfos[objectRefFirst.ParentId]); } AddSpatialData(info, currentAnimation.Timelines[objectRefFirst.TimelineId], currentAnimation.Entity.Spriter, deltaTime); Pool.ReturnObject(interpolatedFirst); Pool.ReturnObject(interpolatedSecond); } Pool.ReturnObject(boneInfosA); Pool.ReturnObject(boneInfosB); Pool.ReturnObject(boneInfos); if (Config.MetadataEnabled) { UpdateMetadata(currentAnimation, targetTime, deltaTime); } return(FrameData); }
public static FrameData GetFrameData(SpriterAnimation first, SpriterAnimation second, float targetTime, float factor) { if (first == second) { return(GetFrameData(first, targetTime)); } float targetTimeSecond = targetTime / first.Length * second.Length; SpriterMainlineKey firstKeyA; SpriterMainlineKey firstKeyB; GetMainlineKeys(first.MainlineKeys, targetTime, out firstKeyA, out firstKeyB); SpriterMainlineKey secondKeyA; SpriterMainlineKey secondKeyB; GetMainlineKeys(second.MainlineKeys, targetTimeSecond, out secondKeyA, out secondKeyB); if (firstKeyA.BoneRefs.Length != secondKeyA.BoneRefs.Length || firstKeyB.BoneRefs.Length != secondKeyB.BoneRefs.Length || firstKeyA.ObjectRefs.Length != secondKeyA.ObjectRefs.Length || firstKeyB.ObjectRefs.Length != secondKeyB.ObjectRefs.Length) { return(GetFrameData(first, targetTime)); } float adjustedTimeFirst = AdjustTime(firstKeyA, firstKeyB, first.Length, targetTime); float adjustedTimeSecond = AdjustTime(secondKeyA, secondKeyB, second.Length, targetTimeSecond); SpriterSpatial[] boneInfosA = GetBoneInfos(firstKeyA, first, adjustedTimeFirst); SpriterSpatial[] boneInfosB = GetBoneInfos(secondKeyA, second, adjustedTimeSecond); SpriterSpatial[] boneInfos = null; if (boneInfosA != null && boneInfosB != null) { boneInfos = new SpriterSpatial[boneInfosA.Length]; for (int i = 0; i < boneInfosA.Length; ++i) { SpriterSpatial boneA = boneInfosA[i]; SpriterSpatial boneB = boneInfosB[i]; SpriterSpatial interpolated = Interpolate(boneA, boneB, factor, 1); interpolated.Angle = MathHelper.CloserAngleLinear(boneA.Angle, boneB.Angle, factor); boneInfos[i] = interpolated; } } SpriterMainlineKey baseKey = factor < 0.5f ? firstKeyA : firstKeyB; SpriterAnimation currentAnimation = factor < 0.5f ? first : second; FrameData frameData = new FrameData(); for (int i = 0; i < baseKey.ObjectRefs.Length; ++i) { SpriterObjectRef objectRefFirst = baseKey.ObjectRefs[i]; SpriterObject interpolatedFirst = GetObjectInfo(objectRefFirst, first, adjustedTimeFirst); SpriterObjectRef objectRefSecond = secondKeyA.ObjectRefs[i]; SpriterObject interpolatedSecond = GetObjectInfo(objectRefSecond, second, adjustedTimeSecond); SpriterObject info = Interpolate(interpolatedFirst, interpolatedSecond, factor, 1); info.Angle = MathHelper.CloserAngleLinear(interpolatedFirst.Angle, interpolatedSecond.Angle, factor); if (boneInfos != null && objectRefFirst.ParentId >= 0) { ApplyParentTransform(info, boneInfos[objectRefFirst.ParentId]); } AddSpatialData(info, currentAnimation.Timelines[objectRefFirst.TimelineId], currentAnimation.Entity.Spriter, targetTime, frameData); } return(frameData); }