private void btnDeleteAnim_Click(object sender, EventArgs e) { //delete the current entry. Deal with zero entries. DialogResult Answer = MessageBox.Show("Delete The current Animation?", "Delete", MessageBoxButtons.YesNo); if (Answer == DialogResult.Yes) { TempInformation.Animations.RemoveAt(CurrentSIAnimation); CurrentSIAnimation--; if (CurrentSIAnimation < 0 && TempInformation.Animations.Count > 0) { CurrentSIAnimation = 0; } if (TempInformation.Animations.Count == 0) { AnimationInfo AI = new AnimationInfo(); TempInformation.Animations.Add(AI); CurrentSIAnimation = 0; } WeHaveNewItem(); } }
/// <summary> /// Take the values stored in TempInformation and push it out to our form /// </summary> private bool ValuesDifferFromData() { if (TempInformation == null) { return(true); } //For the main sprite information int tValue; if (TempInformation.SpriteName != tbSpriteName.Text) { return(true); } int.TryParse(tbDefaultSize.Text, out tValue); if (tValue != TempInformation.ViewPercent) { return(true); } //From the current animation AnimationInfo AI = null; if (CurrentSIAnimation < 0) { CurrentSIAnimation = 0; } if (CurrentSIAnimation >= TempInformation.Animations.Count) { CurrentSIAnimation = TempInformation.Animations.Count - 1; } if (CurrentSIAnimation < TempInformation.Animations.Count) { AI = TempInformation.Animations[CurrentSIAnimation]; int.TryParse(tbAmimationSpeed.Text, out tValue); if (tValue != AI.AnimSpeed) { return(true); } if (AI.ImageName != cbStartingImage.Text) { return(true); } if (AI.MirrorHorizontally != cbMirrorH.Checked) { return(true); } if (AI.MirrorVertically != cbMirrorV.Checked) { return(true); } int.TryParse(cbAnimation.Text, out tValue); if (tValue != AI.AnimationToUse) { return(true); } int.TryParse(tbNumFrames.Text, out tValue); if (tValue != AI.NumFrames) { return(true); } if (AI.StartPoint != ChosenArea.Location) { return(true); } if (AI.Width != ChosenArea.Width) { return(true); } if (AI.Height != ChosenArea.Height) { return(true); } if (rbFromImage.Checked && AI.FieldsToUse != AnimationType.SpriteDefinition) { return(true); } if (rbMirror.Checked && AI.FieldsToUse != AnimationType.Mirror) { return(true); } if (rbRotation.Checked && AI.FieldsToUse != AnimationType.Rotation) { return(true); } } return(false); }