public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string _string_, Vector2 pos, Color color) { return(font.DrawString(batch, _string_, pos, color)); }
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color, float depth = 0.0f) { return(font.DrawString(batch, text, pos, color, depth)); }
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors, float depth = 0.0f) { return(font.DrawString(batch, text, pos, glyphColors, depth)); }
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color, Vector2 scale) { return(font.DrawString(batch, text, pos, color, scale)); }
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors, Vector2 scale) { return(font.DrawString(batch, text, pos, glyphColors, scale)); }
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder stringBuilder, Vector2 pos, Color color, Vector2 origin, Vector2 scale, SpriteEffects spriteEffects, float depth) { return(font.DrawString(batch, stringBuilder, pos, depth, color, origin, scale, spriteEffects)); }