HandleEvents() 공개 메소드

public HandleEvents ( ) : void
리턴 void
예제 #1
0
        public void DispatchDrawingEvents()
        {
            m_sfmlControl.HandleEvents();
            m_sfmlControl.Draw();

            if (!m_aniSprite.Playing)
            {
                buttonPlayPause.Text = "Play";
            }
        }
예제 #2
0
        /// <summary>
        /// Updates the sfml control periodically
        /// </summary>
        public void DispatchDrawingEvents()
        {
            UpdateShader(); //this doesn't work as a delegate? :S (breaks playing animations)
            m_sfmlControl.HandleEvents();
            m_sfmlControl.Draw();

            if (!m_aniSprite.Playing)
            {
                buttonPlayPause.Text = "Play";
            }
        }