public ListWindow(ToolsWindow toolsWindow) : base(GuiManager.Cursor) { #region Set engine and common SpriteEditor references this.messages = GuiData.messages; this.mToolsWindow = toolsWindow; #endregion #region Set "this" properties GuiManager.AddWindow(this); this.ScaleX = 13f; this.ScaleY = 20f; base.SetPositionTL(this.ScaleX, 25.7f); base.HasMoveBar = true; base.HasCloseButton = true; base.mName = "Object List"; base.Resizing += new GuiMessage(this.PositionContainedElements); base.Resizable = true; base.MinimumScaleX = 10f; base.MinimumScaleY = 5f; #endregion #region spriteListBox SpriteListBox = new ListDisplayWindow(GuiManager.Cursor); SpriteListBox.DrawBorders = false; SpriteListBox.ListBox.TakingInput = false; // allows input like delete, keyboard camera movement to fall through SpriteListBox.ListBox.ShiftClickOn = true; SpriteListBox.ListBox.CtrlClickOn = true; this.SpriteListBox.ListBox.Push += new GuiMessage(spriteListBoxClick); this.SpriteListBox.ListBox.DoubleClick += new GuiMessage(spriteListBoxDoubleClick); this.SpriteListBox.Lined = true; this.AddWindow(SpriteListBox); SpriteListBox.ListBox.FocusUpdate += SpriteListFocusUpdate; SpriteListBox.ConsiderAttachments = true; #endregion #region gridListBox property setting SpriteGridListBox = new ListDisplayWindow(GuiManager.Cursor); SpriteGridListBox.DrawBorders = false; this.SpriteGridListBox.Visible = false; this.SpriteGridListBox.ListBox.Push += new GuiMessage(this.GridListBoxClick); this.SpriteGridListBox.ListBox.DoubleClick += new GuiMessage(this.messages.GridListBoxDoubleClick); SpriteGridListBox.ListBox.FocusUpdate += SpriteGridListFocusUpdate; AddWindow(SpriteGridListBox); #endregion #region SpriteFrameListBox SpriteFrameListBox = new ListDisplayWindow(GuiManager.Cursor); SpriteFrameListBox.DrawBorders = false; SpriteFrameListBox.ListBox.TakingInput = false; // allows input like delete, keyboard camera movement to fall through this.SpriteFrameListBox.Visible = false; this.SpriteFrameListBox.ListBox.Push += new GuiMessage(this.FrameListBoxClick); AddWindow(SpriteFrameListBox); SpriteFrameListBox.ConsiderAttachments = true; #endregion #region ModelListBox mModelListBox = new ListDisplayWindow(GuiManager.Cursor); mModelListBox.DrawBorders = false; this.mModelListBox.Visible = false; this.mModelListBox.ListBox.Push += new GuiMessage(this.ModelListBoxClick); this.AddWindow(ModelListBox); mModelListBox.ConsiderAttachments = true; #endregion #region TextListBox mTextListBox = new ListDisplayWindow(GuiManager.Cursor); mTextListBox.DrawBorders = false; mTextListBox.Visible = false; mTextListBox.ListBox.Push += TextListBoxClick; this.AddWindow(mTextListBox); mTextListBox.ConsiderAttachments = true; #endregion #region TextureListBox this.textureListBox = new CollapseListBox(mCursor); AddWindow(textureListBox); this.textureListBox.Visible = false; this.textureListBox.Highlight += new GuiMessage(TextureListBoxClick); this.textureListBox.FocusUpdate += TextureListBoxFocusUpdate; #endregion #region AnimationChain List Box mAnimationChainListWindow = new ListDisplayWindow(GuiManager.Cursor); mAnimationChainListWindow.DrawBorders = false; mAnimationChainListWindow.Visible = false; mAnimationChainListWindow.ListBox.Highlight += AnimationChainListBoxClick; this.AddWindow(mAnimationChainListWindow); #endregion this.PositionContainedElements(this); float buttonScale = 1.3f; #region Create the EditSprites ToggleButton this.editSprites = new ToggleButton(mCursor); AddWindow(editSprites); this.editSprites.ScaleX = this.editSprites.ScaleY = buttonScale; this.editSprites.SetPositionTL(buttonScale + .4f, 1.5f); this.editSprites.Text = "Edit Sprites"; this.editSprites.SetOverlayTextures(3, 1); this.editSprites.Press(); this.editSprites.Click += new GuiMessage(this.EditSpritesClick); #endregion #region Edit SpriteGrids this.editGrids = new ToggleButton(mCursor); AddWindow(editGrids); this.editGrids.ScaleX = this.editGrids.ScaleY = buttonScale; this.editGrids.SetPositionTL(3 * buttonScale + .4f, 1.5f); this.editGrids.Text = "Edit Grids"; this.editGrids.SetOverlayTextures(4, 1); this.editSprites.AddToRadioGroup(this.editGrids); this.editGrids.Click += new GuiMessage(this.EditGridsClick); this.editGrids.SetOneAlwaysDown(true); #endregion #region Edit SpriteFrames toggle button this.editSpriteFrames = new ToggleButton(mCursor); AddWindow(editSpriteFrames); this.editSpriteFrames.ScaleX = this.editSpriteFrames.ScaleY = buttonScale; this.editSpriteFrames.SetPositionTL(5 * buttonScale + .4f, 1.5f); this.editSpriteFrames.Text = "Edit SpriteFrames"; this.editSpriteFrames.SetOverlayTextures(0, 3); this.editSprites.AddToRadioGroup(this.editSpriteFrames); this.editSpriteFrames.Click += new GuiMessage(this.EditFramesClick); this.editSpriteFrames.SetOneAlwaysDown(true); #endregion #region editModels this.editModels = new ToggleButton(mCursor); AddWindow(editModels); this.editModels.ScaleX = this.editModels.ScaleY = buttonScale; this.editModels.SetPositionTL(7 * buttonScale + .4f, 1.5f); this.editModels.Text = "Edit Models"; this.editModels.SetOverlayTextures(4, 3); this.editSprites.AddToRadioGroup(this.editModels); this.editModels.Click += new GuiMessage(this.EditModelsClick); this.editModels.SetOneAlwaysDown(true); #endregion #region EditTexts this.mEditTexts = new ToggleButton(mCursor); AddWindow(mEditTexts); this.mEditTexts.ScaleX = this.mEditTexts.ScaleY = buttonScale; this.mEditTexts.SetPositionTL(9 * buttonScale + .4f, 1.5f); this.mEditTexts.Text = "Edit Texts"; this.mEditTexts.SetOverlayTextures(6, 3); this.editSprites.AddToRadioGroup(this.mEditTexts); this.mEditTexts.Click += new GuiMessage(this.EditTextsClick); this.mEditTexts.SetOneAlwaysDown(true); #endregion #region View Textures icon this.mViewTexturesButton = new Button(mCursor); AddWindow(mViewTexturesButton); this.mViewTexturesButton.ScaleX = this.mViewTexturesButton.ScaleY = buttonScale; this.mViewTexturesButton.SetPositionTL(11 * buttonScale + .4f + .7f, 1.5f); this.mViewTexturesButton.Text = "View Textures"; this.mViewTexturesButton.SetOverlayTextures(2, 3); // no longer a ToggleButton and it shouldn't be part of the group //this.editSprites.AddToRadioGroup(this.editTextures); //this.editTextures.SetOneAlwaysDown(true); this.mViewTexturesButton.Click += new GuiMessage(this.EditTexturesClick); #endregion #region Vew AnimationChains icon this.mViewAnimationChainsButton = new Button(mCursor); AddWindow(mViewAnimationChainsButton); this.mViewAnimationChainsButton.ScaleX = this.mViewAnimationChainsButton.ScaleY = buttonScale; this.mViewAnimationChainsButton.SetPositionTL(13 * buttonScale + .4f + .7f, 1.5f); this.mViewAnimationChainsButton.Text = "View AnimationChains"; this.mViewAnimationChainsButton.SetOverlayTextures(7, 3); // no longer a ToggleButton and it shouldn't be part of the group //this.editSprites.AddToRadioGroup(this.editTextures); //this.editTextures.SetOneAlwaysDown(true); this.mViewAnimationChainsButton.Click += new GuiMessage(this.ViewAnimationChainsClick); #endregion RefreshListsShown(); }
public static void Initialize() { Window.KeepWindowsInScreen = false; #region Assign engine references camera = GameForm.camera; #endregion fileButtonWindow = new FileButtonWindow(GuiManager.Cursor); ToolsWindow = new ToolsWindow(); mVisibleToggleWindows.Add(ToolsWindow); ListWindow = new ListWindow(ToolsWindow); mVisibleToggleWindows.Add(ListWindow); //#region Create AttributesWindow //mAttributesWindow = new AttributesWindow(messages); //mAttributesWindow.SetPositionTL(84.5f, 25.8f); //mAttributesWindow.Visible = false; //GuiManager.AddWindow(mAttributesWindow); //#endregion spriteGridPropertiesWindow = new SpriteGridCreationPropertiesWindow(GuiManager.Cursor); srSaveOptions = new SpriteRigSaveOptions(messages, GuiManager.Cursor); #region TextureCoordinateSelectionWindow mTextureCoordinateSelectionWindow = new TextureCoordinatesSelectionWindow(); GuiManager.AddWindow(mTextureCoordinateSelectionWindow); // set AddToListButtonShown to true before setting the visibility to false so that it updates correclty mTextureCoordinateSelectionWindow.AddToListButtonShown = true; mTextureCoordinateSelectionWindow.Visible = false; mTextureCoordinateSelectionWindow.HasCloseButton = true; mTextureCoordinateSelectionWindow.AddToListClickEventAdd(messages.AddDisplayRegion); mVisibleToggleWindows.Add(mTextureCoordinateSelectionWindow); #endregion #region MenuStrip mMenuStrip = new SpriteEditor.Gui.MenuStrip(); mMenuStrip.SavedSuccess += new EventHandler(mMenuStrip_SavedSuccess); #endregion GameData.EditorLogic.NodeNetworkEditorManager.AddNodeNetworkMenus(MenuStrip); CreateInfoBar(); CreatePropertyGrids(); CreateListDisplayWindows(); List <string> windowsToExclude = new List <string>(); windowsToExclude.Add(mMenuStrip.Name); LayoutManager.LoadWindowLayout(windowsToExclude); Window.KeepWindowsInScreen = true; }