private void Revert() { _configData = SpriteConfigData.GetData(_originalUserData); _meshCreator = MeshCreatorBase.GetInstnace(_configData); _preview.SetWireframes(_meshCreator.GetMeshWireframes()); _importData.textureImporter.userData = _originalUserData; _isDataChanged = false; }
public SpriteProcessor(Sprite sprite, string assetPath) { _importData = new SpriteImportData(sprite, assetPath); _originalUserData = _importData.textureImporter.userData; _configData = SpriteConfigData.GetData(_originalUserData); _meshCreator = MeshCreatorBase.GetInstnace(_configData); _preview = new SpritePreview(_meshCreator.GetMeshWireframes()); Undo.undoRedoPerformed += UndoReimport; }
private void UndoReimport() { _configData = SpriteConfigData.GetData(_importData.textureImporter.userData); _isDataChanged = true; foreach (var t in _targets) { AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(t), ImportAssetOptions.ForceUpdate | ImportAssetOptions.DontDownloadFromCacheServer); } }
private void OnPostprocessSprites(Texture2D texture, Sprite[] sprites) { TextureImporter textureImporter = assetImporter as TextureImporter; TextureImporterSettings textureImporterSettings = new TextureImporterSettings(); textureImporter.ReadTextureSettings(textureImporterSettings); SpriteConfigData configData = SpriteConfigData.GetData(textureImporter.userData); if (textureImporterSettings.spriteMeshType != SpriteMeshType.Tight || !configData.overriden) { return; } MeshCreatorBase creator = MeshCreatorBase.GetInstnace(configData); foreach (var sprite in sprites) { creator.OverrideGeometry(sprite, configData); } }
private void UndoReimport() { _configData = SpriteConfigData.GetData(_mainImportData.textureImporter.userData); _isDataChanged = true; if (_targets == null) { return; } foreach (var t in _targets) { string path = AssetDatabase.GetAssetPath(t); if (!string.IsNullOrEmpty(path)) { AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate | ImportAssetOptions.DontDownloadFromCacheServer); } } }